pub struct SampleWaveform<'a, Message> { /* private fields */ }Implementations§
Source§impl<'a, Message> SampleWaveform<'a, Message>
impl<'a, Message> SampleWaveform<'a, Message>
pub fn new(channels: impl IntoIterator<Item = &'a [f32]>, peak: f32) -> Self
pub fn playhead_ratio(self, playhead_ratio: Option<f32>) -> Self
pub fn selection_ratio(self, selection_ratio: Option<(f32, f32)>) -> Self
pub fn on_selection_start( self, on_selection_start: impl Fn(f32) -> Message + 'a, ) -> Self
pub fn on_selection_drag( self, on_selection_drag: impl Fn(f32) -> Message + 'a, ) -> Self
pub fn on_selection_finish( self, on_selection_finish: impl Fn(f32) -> Message + 'a, ) -> Self
pub fn markers(self, markers: impl IntoIterator<Item = (usize, String)>) -> Self
pub fn on_click(self, on_click: impl Fn(f32) -> Message + 'a) -> Self
pub fn on_double_click( self, on_double_click: impl Fn(f32) -> Message + 'a, ) -> Self
pub fn on_right_click( self, on_right_click: impl Fn(f32) -> Message + 'a, ) -> Self
pub fn on_middle_click( self, on_middle_click: impl Fn(f32) -> Message + 'a, ) -> Self
pub fn on_middle_click_away( self, on_middle_click_away: impl Fn(f32) -> Message + 'a, ) -> Self
pub fn empty_label(self, label: &'static str) -> Self
pub fn view(self) -> Element<'a, Message>where
Message: 'a,
Trait Implementations§
Source§impl<Message> Program<Message> for SampleWaveform<'_, Message>
impl<Message> Program<Message> for SampleWaveform<'_, Message>
Source§type State = SampleWaveformState
type State = SampleWaveformState
The internal state mutated by the
Program.Source§fn update(
&self,
state: &mut Self::State,
event: &Event,
bounds: Rectangle,
cursor: Cursor,
) -> Option<CanvasAction<Message>>
fn update( &self, state: &mut Self::State, event: &Event, bounds: Rectangle, cursor: Cursor, ) -> Option<CanvasAction<Message>>
Source§fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: Cursor,
) -> Vec<Geometry> ⓘ
fn draw( &self, _state: &Self::State, renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: Cursor, ) -> Vec<Geometry> ⓘ
Source§fn mouse_interaction(
&self,
_state: &Self::State,
_bounds: Rectangle,
_cursor: Cursor,
) -> Interaction
fn mouse_interaction( &self, _state: &Self::State, _bounds: Rectangle, _cursor: Cursor, ) -> Interaction
Auto Trait Implementations§
impl<'a, Message> !RefUnwindSafe for SampleWaveform<'a, Message>
impl<'a, Message> !Send for SampleWaveform<'a, Message>
impl<'a, Message> !Sync for SampleWaveform<'a, Message>
impl<'a, Message> !UnwindSafe for SampleWaveform<'a, Message>
impl<'a, Message> Freeze for SampleWaveform<'a, Message>
impl<'a, Message> Unpin for SampleWaveform<'a, Message>
impl<'a, Message> UnsafeUnpin for SampleWaveform<'a, Message>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more