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CycleExecutor

Struct CycleExecutor 

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pub struct CycleExecutor { /* private fields */ }
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The single-dispatcher cycle executor. Not Sync by design: all methods run on the engine dispatcher task.

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impl CycleExecutor

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pub fn new(slot: Arc<PlanSlot>) -> Self

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pub fn epoch(&self) -> u64

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pub fn plan(&self) -> &SharedPlan

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pub fn cycle_complete(&self) -> bool

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pub fn start_cycle(&mut self, now: Instant) -> Vec<NodeJob>

Start the next cycle and return the seed jobs (all source nodes).

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pub fn on_node_done( &mut self, epoch: u64, node: NodeId, now: Instant, ) -> (Vec<NodeJob>, bool)

Record a worker completion. Stale-epoch completions are dropped. Returns newly dispatchable jobs and whether the cycle is complete.

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pub fn force_timeouts( &mut self, now: Instant, timeout: Duration, ) -> ForceOutcome

Force-complete timed-out nodes (silence their outputs) and, once the task timeout has elapsed since cycle start, dispatch the forced feedback nodes. Call this on every dispatcher tick and completion.

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pub fn abandon_node(&mut self, node: NodeId, now: Instant) -> ForceOutcome

A dispatch failed (worker channel closed): complete the node with silence immediately so the cycle cannot stall.

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