PathMatchResult

Struct PathMatchResult 

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pub struct PathMatchResult {
    pub nodes: Vec<EntityId>,
    pub step_edges: Vec<Vec<EdgeId>>,
}
Expand description

Result of a path pattern match.

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§nodes: Vec<EntityId>

The nodes traversed, in order.

§step_edges: Vec<Vec<EdgeId>>

The edges used for each step. Each inner vector contains edges for one step (may have multiple for variable-length steps).

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impl PathMatchResult

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pub fn new(nodes: Vec<EntityId>, step_edges: Vec<Vec<EdgeId>>) -> Self

Create a new path match result.

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pub fn source(&self) -> Option<EntityId>

Get the starting node.

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pub fn target(&self) -> Option<EntityId>

Get the ending node.

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pub fn all_edges(&self) -> Vec<EdgeId>

Get all edges as a flat list.

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pub fn length(&self) -> usize

Get the total path length (number of edges).

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impl Clone for PathMatchResult

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fn clone(&self) -> PathMatchResult

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PathMatchResult

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<PatternMatch> for PathMatchResult

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fn from(pm: PatternMatch) -> Self

Converts to this type from the input type.
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impl PartialEq for PathMatchResult

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fn eq(&self, other: &PathMatchResult) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for PathMatchResult

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impl StructuralPartialEq for PathMatchResult

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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type Owned = T

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