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ShortestPath

Struct ShortestPath 

Source
pub struct ShortestPath { /* private fields */ }
Expand description

BFS-based shortest path finder.

Finds the shortest unweighted path between two nodes using breadth-first search.

§Features

  • Unweighted shortest path (all edges have weight 1)
  • Configurable traversal direction
  • Optional edge type filtering
  • Maximum depth limit for bounded searches

§Example

// Find shortest path between two users
let path = ShortestPath::find(&tx, user_a, user_b, Direction::Both)?;

if let Some(result) = path {
    println!("Path length: {}", result.length);
    println!("Path: {:?}", result.nodes);
}

// Find path following only FRIEND edges
let path = ShortestPath::new(user_a, user_b, Direction::Both)
    .with_edge_type("FRIEND")
    .find(&tx)?;

Implementations§

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impl ShortestPath

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pub fn new(source: EntityId, target: EntityId, direction: Direction) -> Self

Create a new shortest path finder.

§Arguments
  • source - The starting node
  • target - The destination node
  • direction - Which direction to traverse edges
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pub const fn with_max_depth(self, max_depth: usize) -> Self

Set the maximum path length to search.

If no path of this length or shorter is found, returns None.

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pub fn with_edge_type(self, edge_type: impl Into<EdgeType>) -> Self

Filter to only traverse edges of the specified type.

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pub fn with_edge_types( self, edge_types: impl IntoIterator<Item = EdgeType>, ) -> Self

Filter to only traverse edges of the specified types.

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pub fn exclude_nodes(self, nodes: impl IntoIterator<Item = EntityId>) -> Self

Exclude specific nodes from the path.

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pub fn find<T: Transaction>(self, tx: &T) -> GraphResult<Option<PathResult>>

Find the shortest path.

§Returns
  • Some(PathResult) if a path exists
  • None if no path exists within the constraints
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pub fn find_path<T: Transaction>( tx: &T, source: EntityId, target: EntityId, direction: Direction, ) -> GraphResult<Option<PathResult>>

Convenience method: find shortest path with default settings.

§Arguments
  • tx - The transaction to use
  • source - The starting node
  • target - The destination node
  • direction - Which direction to traverse
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pub fn exists<T: Transaction>(self, tx: &T) -> GraphResult<bool>

Check if a path exists between two nodes.

This is more efficient than find() when you only need to know if a path exists, not what it is.

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pub fn distance<T: Transaction>(self, tx: &T) -> GraphResult<Option<usize>>

Find the distance between two nodes (path length).

This is more efficient than find() when you only need the distance.

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