pub struct MeshRelationD {
pub original_id: i32,
pub mesh_id_transform: BTreeMap<i32, Relation>,
pub tri_ref: Vec<TriRef>,
}Expand description
Mesh relation table stored on ManifoldImpl.
Fields§
§original_id: i32originalID of this Manifold if it is an original; -1 otherwise.
mesh_id_transform: BTreeMap<i32, Relation>§tri_ref: Vec<TriRef>Implementations§
Source§impl MeshRelationD
impl MeshRelationD
Trait Implementations§
Source§impl Clone for MeshRelationD
impl Clone for MeshRelationD
Source§fn clone(&self) -> MeshRelationD
fn clone(&self) -> MeshRelationD
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MeshRelationD
impl Debug for MeshRelationD
Source§impl Default for MeshRelationD
impl Default for MeshRelationD
Source§fn default() -> MeshRelationD
fn default() -> MeshRelationD
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for MeshRelationD
impl RefUnwindSafe for MeshRelationD
impl Send for MeshRelationD
impl Sync for MeshRelationD
impl Unpin for MeshRelationD
impl UnsafeUnpin for MeshRelationD
impl UnwindSafe for MeshRelationD
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more