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IntersectionGraph

Struct IntersectionGraph 

Source
pub struct IntersectionGraph {
    pub pieces: Vec<Piece>,
    pub verts: Vec<R3>,
    pub verts_f64: Vec<Vec3>,
    pub isect_edges: HashSet<EdgeKey>,
    pub any_intersections: bool,
}
Expand description

Everything classification and assembly need.

Fields§

§pieces: Vec<Piece>§verts: Vec<R3>

Interned unique vertices; Piece::vi and EdgeKey index into this.

§verts_f64: Vec<Vec3>

Correctly rounded f64 approximation per interned vertex (exact for input vertices) — float filters and output assembly read these instead of re-rounding rationals.

§isect_edges: HashSet<EdgeKey>

Canonical keys of every arrangement constraint edge — the exact intersection sub-segments the classification rings live on.

§any_intersections: bool

True when any P×Q pair intersected at all.

Implementations§

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impl IntersectionGraph

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pub fn piece_verts(&self, pi: usize) -> [&R3; 3]

The three exact vertices of a piece.

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