pub enum ServerMessage {
Show 24 variants
Pong,
AuthResult {
success: bool,
player_id: Option<String>,
reconnected: Option<bool>,
error: Option<String>,
features: Vec<String>,
art_base_url: Option<String>,
},
SessionTakenOver,
RoomList {
rooms: Vec<RoomInfo>,
},
PlayerList {
players: Vec<PlayerInfo>,
},
RoomCreated {
room_id: String,
room_name: String,
room: RoomInfo,
resume_token: Option<String>,
},
RoomResumed {
room: RoomInfo,
},
PlayerJoined {
room_id: String,
username: String,
},
PlayerLeft {
room_id: String,
username: String,
},
PlayerConnected {
username: String,
},
PlayerDisconnected {
username: String,
},
ReadyStateChanged {
username: String,
ready: bool,
},
RoomUpdate {
room: RoomInfo,
},
GameStarted {
room_id: String,
game_id: String,
player_order: Vec<String>,
player_decks: Vec<PlayerDeckInfo>,
starting_life: i32,
},
StateUpdate {
from_player: String,
state: Value,
},
TurnChanged {
from_player: String,
new_active_player: String,
turn_number: u32,
},
GameAborted {
room_id: String,
},
Error {
code: String,
message: String,
},
ServerShuttingDown {
reconnect_in_s: u32,
},
RoomTransport {
room_id: String,
ice_servers: Vec<IceServer>,
host: Option<TransportMember>,
members: Vec<TransportMember>,
},
PeerSignal {
from: String,
payload: Value,
},
ChatMessage(ChatMessage),
ChatHistory {
scope: ChatScope,
room_id: Option<String>,
messages: Vec<ChatMessage>,
},
RoomInvite {
from: String,
room: RoomInfo,
password: Option<String>,
},
}Variants§
Pong
AuthResult
Fields
SessionTakenOver
RoomList
PlayerList
Fields
§
players: Vec<PlayerInfo>RoomCreated
RoomResumed
PlayerJoined
PlayerLeft
PlayerConnected
PlayerDisconnected
ReadyStateChanged
RoomUpdate
GameStarted
Fields
§
player_decks: Vec<PlayerDeckInfo>StateUpdate
TurnChanged
GameAborted
Error
ServerShuttingDown
RoomTransport
The room’s data-plane roster. Sent only to room members.
PeerSignal
A signalling blob from a room member. from is relay-attested.
ChatMessage(ChatMessage)
ChatHistory
RoomInvite
Trait Implementations§
Source§impl Clone for ServerMessage
impl Clone for ServerMessage
Source§fn clone(&self) -> ServerMessage
fn clone(&self) -> ServerMessage
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ServerMessage
impl Debug for ServerMessage
Source§impl<'de> Deserialize<'de> for ServerMessage
impl<'de> Deserialize<'de> for ServerMessage
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<ServerMessage, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<ServerMessage, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for ServerMessage
impl Serialize for ServerMessage
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for ServerMessage
impl RefUnwindSafe for ServerMessage
impl Send for ServerMessage
impl Sync for ServerMessage
impl Unpin for ServerMessage
impl UnsafeUnpin for ServerMessage
impl UnwindSafe for ServerMessage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more