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ServerMessage

Enum ServerMessage 

Source
pub enum ServerMessage {
Show 24 variants Pong, AuthResult { success: bool, player_id: Option<String>, reconnected: Option<bool>, error: Option<String>, features: Vec<String>, art_base_url: Option<String>, }, SessionTakenOver, RoomList { rooms: Vec<RoomInfo>, }, PlayerList { players: Vec<PlayerInfo>, }, RoomCreated { room_id: String, room_name: String, room: RoomInfo, resume_token: Option<String>, }, RoomResumed { room: RoomInfo, }, PlayerJoined { room_id: String, username: String, }, PlayerLeft { room_id: String, username: String, }, PlayerConnected { username: String, }, PlayerDisconnected { username: String, }, ReadyStateChanged { username: String, ready: bool, }, RoomUpdate { room: RoomInfo, }, GameStarted { room_id: String, game_id: String, player_order: Vec<String>, player_decks: Vec<PlayerDeckInfo>, starting_life: i32, }, StateUpdate { from_player: String, state: Value, }, TurnChanged { from_player: String, new_active_player: String, turn_number: u32, }, GameAborted { room_id: String, }, Error { code: String, message: String, }, ServerShuttingDown { reconnect_in_s: u32, }, RoomTransport { room_id: String, ice_servers: Vec<IceServer>, host: Option<TransportMember>, members: Vec<TransportMember>, }, PeerSignal { from: String, payload: Value, }, ChatMessage(ChatMessage), ChatHistory { scope: ChatScope, room_id: Option<String>, messages: Vec<ChatMessage>, }, RoomInvite { from: String, room: RoomInfo, password: Option<String>, },
}

Variants§

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Pong

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AuthResult

Fields

§success: bool
§player_id: Option<String>
§reconnected: Option<bool>
§features: Vec<String>

Wire features this relay understands, so a newer client can stay quiet instead of sending a message an older one would reject with a parse error. Absent from relays built before the list existed.

§art_base_url: Option<String>

Where this relay serves card art, when it serves any. A self-hosted box holding the images is the reason to run one, and the client cannot guess the port. Absent means fall back to the CDN.

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SessionTakenOver

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RoomList

Fields

§rooms: Vec<RoomInfo>
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PlayerList

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§players: Vec<PlayerInfo>
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RoomCreated

Fields

§room_id: String
§room_name: String
§resume_token: Option<String>
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RoomResumed

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PlayerJoined

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§room_id: String
§username: String
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PlayerLeft

Fields

§room_id: String
§username: String
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PlayerConnected

Fields

§username: String
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PlayerDisconnected

Fields

§username: String
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ReadyStateChanged

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§username: String
§ready: bool
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RoomUpdate

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GameStarted

Fields

§room_id: String
§game_id: String
§player_order: Vec<String>
§player_decks: Vec<PlayerDeckInfo>
§starting_life: i32
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StateUpdate

Fields

§from_player: String
§state: Value
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TurnChanged

Fields

§from_player: String
§new_active_player: String
§turn_number: u32
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GameAborted

Fields

§room_id: String
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Error

Fields

§code: String
§message: String
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ServerShuttingDown

Fields

§reconnect_in_s: u32
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RoomTransport

The room’s data-plane roster. Sent only to room members.

Fields

§room_id: String
§ice_servers: Vec<IceServer>

STUN, and TURN where configured, for the WebRTC plane.

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PeerSignal

A signalling blob from a room member. from is relay-attested.

Fields

§from: String
§payload: Value
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ChatMessage(ChatMessage)

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ChatHistory

Fields

§room_id: Option<String>
§messages: Vec<ChatMessage>
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RoomInvite

Fields

§from: String
§password: Option<String>

Trait Implementations§

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impl Clone for ServerMessage

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fn clone(&self) -> ServerMessage

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ServerMessage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ServerMessage

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fn deserialize<__D>( __deserializer: __D, ) -> Result<ServerMessage, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for ServerMessage

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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