pub struct StartedGame {
pub game_id: String,
pub room_id: String,
pub player_order: Vec<String>,
pub player_decks: Vec<PlayerDeckInfo>,
pub starting_life: i32,
pub room_info: RoomInfo,
}Fields§
§game_id: String§room_id: String§player_order: Vec<String>§player_decks: Vec<PlayerDeckInfo>§starting_life: i32§room_info: RoomInfoAuto Trait Implementations§
impl Freeze for StartedGame
impl RefUnwindSafe for StartedGame
impl Send for StartedGame
impl Sync for StartedGame
impl Unpin for StartedGame
impl UnsafeUnpin for StartedGame
impl UnwindSafe for StartedGame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more