pub enum GameEndReason {
GameOver,
EngineFatal,
HostEnded,
ReconnectTimeout,
HostLost,
StaleExpired,
Abandoned,
}Variants§
Implementations§
Trait Implementations§
Source§impl Clone for GameEndReason
impl Clone for GameEndReason
impl Copy for GameEndReason
Source§impl Debug for GameEndReason
impl Debug for GameEndReason
impl Eq for GameEndReason
Source§impl PartialEq for GameEndReason
impl PartialEq for GameEndReason
Source§impl Serialize for GameEndReason
impl Serialize for GameEndReason
impl StructuralPartialEq for GameEndReason
Auto Trait Implementations§
impl Freeze for GameEndReason
impl RefUnwindSafe for GameEndReason
impl Send for GameEndReason
impl Sync for GameEndReason
impl Unpin for GameEndReason
impl UnsafeUnpin for GameEndReason
impl UnwindSafe for GameEndReason
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.