pub struct QueuedEngineInput {
pub from_player: String,
pub state: Value,
}Fields§
§from_player: String§state: ValueTrait Implementations§
Source§impl Clone for QueuedEngineInput
impl Clone for QueuedEngineInput
Auto Trait Implementations§
impl Freeze for QueuedEngineInput
impl RefUnwindSafe for QueuedEngineInput
impl Send for QueuedEngineInput
impl Sync for QueuedEngineInput
impl Unpin for QueuedEngineInput
impl UnsafeUnpin for QueuedEngineInput
impl UnwindSafe for QueuedEngineInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more