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EnginePlayStats

Struct EnginePlayStats 

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pub struct EnginePlayStats {
Show 20 fields pub report_id: String, pub game_id: Option<String>, pub engine: String, pub client_version: String, pub platform: String, pub format: Option<String>, pub seats: u32, pub multiplayer: bool, pub duration_s: u32, pub end_reason: String, pub turnaround: EngineTurnaround, pub reply_wait: Option<EngineTurnaround>, pub client_work: Option<EngineTurnaround>, pub engine_think: Option<EngineTurnaround>, pub engine_think_same_turn: Option<EngineTurnaround>, pub engine_think_cross_turn: Option<EngineTurnaround>, pub engine_think_bot: Option<EngineTurnaround>, pub engine_think_rules: Option<EngineTurnaround>, pub think_samples_hidden: u32, pub by_type: Vec<EngineTypeTurnaround>,
}

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§report_id: String

Generated by the client, so a retry cannot double-count the game.

§game_id: Option<String>

Which game these timings belong to: the relay’s game_id for a relay game, and OfflinePlayGame::report_id for an offline one. Without it a report is an orphan: the timings are there, but nothing says what was played, who won, or how it ended.

It points at a record that names players. The report itself stays anonymous, and erasure reaches the record it points at by handle, so the id survives a scrub while what it leads to no longer names anyone.

§engine: String

Which engine actually ran, which is not always the one the room asked for: a browser with the Forge engine on hosts a “Manabrew” room on it.

§client_version: String§platform: String§format: Option<String>§seats: u32§multiplayer: bool§duration_s: u32§end_reason: String§turnaround: EngineTurnaround

Client-side turnaround: answer sent to next prompt landing. This is the interval the player feels, and the one comparable across engines.

§reply_wait: Option<EngineTurnaround>

turnaround cut at the first reply frame reaching the client. reply_wait is everything outside the player’s machine: the server, the wire, and the transfer of the reply. client_work is everything on it: parsing, applying the state, rendering, until the prompt is handled. Absent from clients that predate the cut and from engines with no frame boundary to stamp.

§client_work: Option<EngineTurnaround>§engine_think: Option<EngineTurnaround>

The engine’s own think time, when it reports one.

§engine_think_same_turn: Option<EngineTurnaround>

engine_think split by whether an opponent turn happened inside the window. A window is answer-received to next-prompt-ready, so in a game against the AI the cross-turn half carries whole opponent turns and is not a measure of one decision.

§engine_think_cross_turn: Option<EngineTurnaround>§engine_think_bot: Option<EngineTurnaround>

engine_think split by who owned the time: the part of each window spent on bot prompts, and the rest, which is the rules engine resolving what the table did. Absent from an engine that does not tag its windows.

§engine_think_rules: Option<EngineTurnaround>§think_samples_hidden: u32

Windows dropped because the tab was backgrounded for part of them: the engine times itself in wall clock, which keeps running while the worker is descheduled.

§by_type: Vec<EngineTypeTurnaround>

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impl EnginePlayStats

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pub fn is_plausible(&self) -> bool

Whether this is worth storing. Rejects the shapes a mistake or a hostile client produces: an unparseable id, empty or oversized text, a table with impossible seats, a report of no decisions at all.

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pub fn linked_game_id(&self) -> Option<&str>

The game this report belongs to, when the id is one a store can key on. A bad id costs the link, never the report: the timings are the point, and dropping a whole game over a malformed field is how telemetry ends up measuring nothing.

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impl Clone for EnginePlayStats

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EnginePlayStats

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for EnginePlayStats

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Eq for EnginePlayStats

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impl PartialEq for EnginePlayStats

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
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fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for EnginePlayStats

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for EnginePlayStats

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impl TS for EnginePlayStats

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type WithoutGenerics = EnginePlayStats

If this type does not have generic parameters, then WithoutGenerics should just be Self. If the type does have generic parameters, then all generic parameters must be replaced with a dummy type, e.g ts_rs::Dummy or (). The only requirement for these dummy types is that EXPORT_TO must be None. Read more
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fn ident() -> String

Identifier of this type, excluding generic parameters.
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fn name() -> String

Name of this type in TypeScript, including generic parameters
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fn decl_concrete() -> String

Declaration of this type using the supplied generic arguments. The resulting TypeScript definition will not be generic. For that, see TS::decl(). If this type is not generic, then this function is equivalent to TS::decl().
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fn decl() -> String

Declaration of this type, e.g. type User = { user_id: number, ... }. This function will panic if the type has no declaration. Read more
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Formats this types definition in TypeScript, e.g { user_id: number }. This function will panic if the type cannot be inlined.
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Flatten a type declaration.
This function will panic if the type cannot be flattened.
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fn visit_generics(v: &mut impl TypeVisitor)
where Self: 'static,

Iterates over all type parameters of this type.
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Returns the output path to where T should be exported.
The returned path does not include the base directory from TS_RS_EXPORT_DIR. Read more
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fn visit_dependencies(v: &mut impl TypeVisitor)
where Self: 'static,

Iterates over all dependency of this type.
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const DOCS: Option<&'static str> = None

JSDoc comment to describe this type in TypeScript - when TS is derived, docs are automatically read from your doc comments or #[doc = ".."] attributes
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where Self: 'static,

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where Self: 'static,

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where Self: 'static,

Manually export this type to the filesystem, together with all of its dependencies.
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Manually export this type into the given directory, together with all of its dependencies.
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Returns the output path to where T should be exported. Read more

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