pub struct TriggerCounterPlayerAddedAll {
pub valid_source: Option<CompiledSelector>,
pub valid_object: Option<CompiledSelector>,
pub valid_object_to_source: Option<CompiledSelector>,
}Fields§
§valid_source: Option<CompiledSelector>§valid_object: Option<CompiledSelector>§valid_object_to_source: Option<CompiledSelector>Implementations§
Source§impl TriggerCounterPlayerAddedAll
impl TriggerCounterPlayerAddedAll
pub fn parse( valid_source: Option<CompiledSelector>, valid_object: Option<CompiledSelector>, valid_object_to_source: Option<CompiledSelector>, ) -> Box<dyn TriggerBehavior>
Trait Implementations§
Source§impl Clone for TriggerCounterPlayerAddedAll
impl Clone for TriggerCounterPlayerAddedAll
Source§fn clone(&self) -> TriggerCounterPlayerAddedAll
fn clone(&self) -> TriggerCounterPlayerAddedAll
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TriggerCounterPlayerAddedAll
impl Debug for TriggerCounterPlayerAddedAll
Source§impl<'de> Deserialize<'de> for TriggerCounterPlayerAddedAll
impl<'de> Deserialize<'de> for TriggerCounterPlayerAddedAll
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl TriggerBehavior for TriggerCounterPlayerAddedAll
impl TriggerBehavior for TriggerCounterPlayerAddedAll
fn trigger_type(&self) -> TriggerType
Source§fn perform_test(
&self,
trigger: &Trigger,
params: &RunParams,
game: &GameState,
) -> bool
fn perform_test( &self, trigger: &Trigger, params: &RunParams, game: &GameState, ) -> bool
Java’s
Trigger.performTest(). The trigger parameter provides access
to the parent Trigger’s params, base, and host card — equivalent of
Java’s this in the trigger subclass.fn set_triggering_objects( &self, _trigger: &Trigger, sa: &mut SpellAbility, params: &RunParams, _game: &GameState, )
fn get_important_stack_objects( &self, _trigger: &Trigger, sa: &SpellAbility, ) -> String
fn origin_zone(&self) -> Option<ZoneType>
fn destination_zone(&self) -> Option<ZoneType>
fn drawn_number(&self) -> Option<i32>
Auto Trait Implementations§
impl Freeze for TriggerCounterPlayerAddedAll
impl RefUnwindSafe for TriggerCounterPlayerAddedAll
impl Send for TriggerCounterPlayerAddedAll
impl Sync for TriggerCounterPlayerAddedAll
impl Unpin for TriggerCounterPlayerAddedAll
impl UnsafeUnpin for TriggerCounterPlayerAddedAll
impl UnwindSafe for TriggerCounterPlayerAddedAll
Blanket Implementations§
Source§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
Source§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
Source§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<F, W, T, D> Deserialize<With<T, W>, D> for F
impl<F, W, T, D> Deserialize<With<T, W>, D> for F
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
Source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Gets the layout of the type.