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CardLists

Struct CardLists 

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pub struct CardLists;
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Port of common CardLists utilities used by card filtering/counting code.

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impl CardLists

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pub fn filter_toughness( game: &GameState, cards: &[CardId], at_least_toughness: i32, ) -> Vec<CardId>

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pub fn filter_power( game: &GameState, cards: &[CardId], at_least_power: i32, ) -> Vec<CardId>

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pub fn filter_le_power( game: &GameState, cards: &[CardId], less_than_power: i32, ) -> Vec<CardId>

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pub fn filter_any_counters( game: &GameState, cards: &[CardId], at_least_counters: i32, ) -> Vec<CardId>

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pub fn sort_by_cmc_desc(game: &GameState, list: &mut [CardId])

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pub fn sort_by_toughness_asc(game: &GameState, list: &mut [CardId])

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pub fn sort_by_toughness_desc(game: &GameState, list: &mut [CardId])

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pub fn sort_by_power_asc(game: &GameState, list: &mut [CardId])

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pub fn sort_by_power_desc(game: &GameState, list: &mut [CardId])

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pub fn shuffle(list: &mut [CardId])

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pub fn filter_controlled_by( game: &GameState, cards: &[CardId], player: PlayerId, ) -> Vec<CardId>

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pub fn filter_controlled_by_as_list( game: &GameState, cards: &[CardId], players: &[PlayerId], ) -> Vec<CardId>

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pub fn can_subsequently_target( game: &GameState, cards: &[CardId], source: &SpellAbility, ) -> Vec<CardId>

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pub fn test(game: &GameState, card: CardId, source: &SpellAbility) -> bool

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pub fn filter( _game: &GameState, cards: &[CardId], filt: impl Fn(CardId) -> bool, ) -> Vec<CardId>

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pub fn filter_as_list( game: &GameState, cards: &[CardId], restriction: &str, source_controller: PlayerId, ) -> Vec<CardId>

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pub fn count( game: &GameState, cards: &[CardId], restriction: &str, source_controller: PlayerId, ) -> usize

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pub fn filter_as_list_with_source( game: &GameState, cards: &[CardId], restriction: &str, source: CardId, ) -> Vec<CardId>

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pub fn count_with_source( game: &GameState, cards: &[CardId], restriction: &str, source: CardId, ) -> usize

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pub fn cmc_can_sum_to(sum: i32, cards: &[CardId], game: &GameState) -> bool

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