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GameNotification

Enum GameNotification 

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pub enum GameNotification {
    Event(GameLogEvent),
    CardPlayed {
        player: PlayerId,
        card_id: CardId,
        card_name: String,
        set_code: String,
    },
    TurnChanged {
        active_player: PlayerId,
        turn_number: u32,
    },
    PhaseChanged {
        phase: PhaseType,
    },
    PriorityChanged {
        player: PlayerId,
    },
    StateChanged,
    SnapshotCreated {
        checkpoint_id: u64,
        label: String,
    },
    ManaPaymentResolved {
        player: PlayerId,
        actions: Vec<ManaCostAction>,
    },
    ActivatedAbilityPaymentFailed {
        player: PlayerId,
        card_id: CardId,
        ability_index: usize,
    },
    DiceRolled {
        player: PlayerId,
        sides: i32,
        natural_results: Vec<i32>,
        final_results: Vec<i32>,
        ignored_rolls: Vec<i32>,
        source_card_name: Option<String>,
    },
    FirstPlayerRoll {
        sides: i32,
        rolls: Vec<(PlayerId, i32)>,
        winner: PlayerId,
    },
    GameOver,
}

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Event(GameLogEvent)

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CardPlayed

Fields

§player: PlayerId
§card_id: CardId
§card_name: String
§set_code: String
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TurnChanged

Fields

§active_player: PlayerId
§turn_number: u32
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PhaseChanged

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PriorityChanged

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§player: PlayerId
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StateChanged

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SnapshotCreated

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§checkpoint_id: u64
§label: String
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ManaPaymentResolved

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§player: PlayerId
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ActivatedAbilityPaymentFailed

Fields

§player: PlayerId
§card_id: CardId
§ability_index: usize
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DiceRolled

Dice were rolled. Display-only — sent for UI animation/feedback. Mirrors Java’s PlayerController.notifyOfRoll.

Fields

§player: PlayerId
§sides: i32
§natural_results: Vec<i32>

Natural (pre-modifier) values, one per kept die.

§final_results: Vec<i32>

Final values after modifiers/exchanges, one per kept die.

§ignored_rolls: Vec<i32>

Rolls dropped before modification (ignore-lowest, choose-to-ignore).

§source_card_name: Option<String>

Display name of the card that triggered the roll, if any.

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FirstPlayerRoll

Each player rolled a die at the start of the game; the highest roller goes first. Sent once with every player’s final roll so the UI can animate them side-by-side.

Fields

§sides: i32
§rolls: Vec<(PlayerId, i32)>

One entry per player in player_order, paired with their roll.

§winner: PlayerId

The player who won the roll-off (after any tiebreaks).

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GameOver

Trait Implementations§

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impl Clone for GameNotification

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fn clone(&self) -> GameNotification

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameNotification

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> ArchivePointee for T

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type ArchivedMetadata = ()

The archived version of the pointer metadata for this type.
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fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata

Converts some archived metadata to the pointer metadata for itself.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<F, W, T, D> Deserialize<With<T, W>, D> for F
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fn deserialize( &self, deserializer: &mut D, ) -> Result<With<T, W>, <D as Fallible>::Error>

Deserializes using the given deserializer
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>

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type Metadata = ()

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type Owned = T

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type Error = Infallible

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fn vzip(self) -> V