pub struct GameSnapshot { /* private fields */ }Implementations§
Source§impl GameSnapshot
impl GameSnapshot
pub fn capture( game: &GameState, mana_pools: &[ManaPool], combat: &CombatState, trigger_handler: &TriggerHandler, include_stack: bool, ) -> Self
Sourcepub fn restore_game_state(
&self,
game: &mut GameState,
mana_pools: &mut Vec<ManaPool>,
combat: &mut CombatState,
trigger_handler: &mut TriggerHandler,
)
pub fn restore_game_state( &self, game: &mut GameState, mana_pools: &mut Vec<ManaPool>, combat: &mut CombatState, trigger_handler: &mut TriggerHandler, )
Restore this snapshot into mutable game + loop runtime state.
Sourcepub fn restore_game_state_with_mana_slice(
&self,
game: &mut GameState,
mana_pools: &mut [ManaPool],
combat: &mut CombatState,
trigger_handler: &mut TriggerHandler,
)
pub fn restore_game_state_with_mana_slice( &self, game: &mut GameState, mana_pools: &mut [ManaPool], combat: &mut CombatState, trigger_handler: &mut TriggerHandler, )
Restore this snapshot while preserving the caller-owned mana-pool
allocation. Used by payment loops that hold a mutable slice into
GameLoop::mana_pools; replacing the Vec there would invalidate the
active slice.
Trait Implementations§
Source§impl Clone for GameSnapshot
impl Clone for GameSnapshot
Source§fn clone(&self) -> GameSnapshot
fn clone(&self) -> GameSnapshot
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl !RefUnwindSafe for GameSnapshot
impl !UnwindSafe for GameSnapshot
impl Freeze for GameSnapshot
impl Send for GameSnapshot
impl Sync for GameSnapshot
impl Unpin for GameSnapshot
impl UnsafeUnpin for GameSnapshot
Blanket Implementations§
Source§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
Source§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
Source§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<F, W, T, D> Deserialize<With<T, W>, D> for F
impl<F, W, T, D> Deserialize<With<T, W>, D> for F
Source§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
Source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Gets the layout of the type.