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TriggerIr

Struct TriggerIr 

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pub struct TriggerIr {
Show 32 fields pub card_trait_requirements: CardTraitRequirementsIr, pub trigger_description: Option<String>, pub phase_count: Option<i32>, pub player_turn: bool, pub not_player_turn: bool, pub opponent_turn: bool, pub first_upkeep: bool, pub first_upkeep_this_game: bool, pub first_combat: bool, pub turn_count: Option<u32>, pub a_player_has_more_life_than_each_other: bool, pub a_player_has_most_cards_in_hand: bool, pub condition: Option<TriggerCondition>, pub chapter: Option<i32>, pub origin_zone: Option<ZoneType>, pub destination_zone: Option<ZoneType>, pub origin_zones: Vec<ZoneType>, pub destination_zones: Vec<ZoneType>, pub excluded_origins: Vec<ZoneType>, pub excluded_destinations: Vec<ZoneType>, pub valid_attackers_selector: Option<CompiledSelector>, pub valid_card_selector: Option<CompiledSelector>, pub valid_cause_selector: Option<CompiledSelector>, pub not_this_ability: bool, pub fizzle: Option<bool>, pub condition_you_cast_this_turn: Option<String>, pub check_on_triggered_card: Option<String>, pub resolved_limit: Option<u32>, pub activation_limit: Option<u32>, pub game_activation_limit: Option<u32>, pub valid_phases: Option<Vec<PhaseType>>, pub activator_this_turn_cast: Option<String>,
}

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§card_trait_requirements: CardTraitRequirementsIr§trigger_description: Option<String>§phase_count: Option<i32>§player_turn: bool§not_player_turn: bool§opponent_turn: bool§first_upkeep: bool§first_upkeep_this_game: bool§first_combat: bool§turn_count: Option<u32>§a_player_has_more_life_than_each_other: bool§a_player_has_most_cards_in_hand: bool§condition: Option<TriggerCondition>§chapter: Option<i32>§origin_zone: Option<ZoneType>§destination_zone: Option<ZoneType>§origin_zones: Vec<ZoneType>§destination_zones: Vec<ZoneType>§excluded_origins: Vec<ZoneType>§excluded_destinations: Vec<ZoneType>§valid_attackers_selector: Option<CompiledSelector>§valid_card_selector: Option<CompiledSelector>§valid_cause_selector: Option<CompiledSelector>§not_this_ability: bool§fizzle: Option<bool>§condition_you_cast_this_turn: Option<String>§check_on_triggered_card: Option<String>§resolved_limit: Option<u32>§activation_limit: Option<u32>§game_activation_limit: Option<u32>§valid_phases: Option<Vec<PhaseType>>§activator_this_turn_cast: Option<String>

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impl TriggerIr

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pub fn from_params(params: &Params) -> Self

Trait Implementations§

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impl Clone for TriggerIr

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fn clone(&self) -> TriggerIr

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TriggerIr

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TriggerIr

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fn default() -> TriggerIr

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> ArchivePointee for T

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type ArchivedMetadata = ()

The archived version of the pointer metadata for this type.
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fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata

Converts some archived metadata to the pointer metadata for itself.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<F, W, T, D> Deserialize<With<T, W>, D> for F
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fn deserialize( &self, deserializer: &mut D, ) -> Result<With<T, W>, <D as Fallible>::Error>

Deserializes using the given deserializer
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> LayoutRaw for T

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fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>

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type Metadata = ()

The type for metadata in pointers and references to Self.
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type Owned = T

The resulting type after obtaining ownership.
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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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fn vzip(self) -> V