pub struct PlayerCollection(pub Vec<PlayerId>);Tuple Fields§
§0: Vec<PlayerId>Implementations§
Source§impl PlayerCollection
impl PlayerCollection
pub fn new(players: Vec<PlayerId>) -> Self
pub fn alive(game: &GameState) -> Self
pub fn opponents_of(game: &GameState, player: PlayerId) -> Self
pub fn teammates_of(game: &GameState, player: PlayerId) -> Self
pub fn contains(&self, player: PlayerId) -> bool
pub fn cards_in(&self, game: &GameState, zone: ZoneType) -> Vec<CardId>
pub fn cards_in_zones( &self, game: &GameState, zones: impl IntoIterator<Item = ZoneType>, ) -> Vec<CardId>
pub fn creatures_in_play(&self, game: &GameState) -> Vec<CardId>
pub fn filter<F>(&self, predicate: F) -> Self
pub fn min<F>(&self, score: F) -> Option<PlayerId>
pub fn max<F>(&self, score: F) -> Option<PlayerId>
pub fn sum<F>(&self, score: F) -> i32
Trait Implementations§
Source§impl Clone for PlayerCollection
impl Clone for PlayerCollection
Source§fn clone(&self) -> PlayerCollection
fn clone(&self) -> PlayerCollection
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerCollection
impl Debug for PlayerCollection
Source§impl Default for PlayerCollection
impl Default for PlayerCollection
Source§fn default() -> PlayerCollection
fn default() -> PlayerCollection
Returns the “default value” for a type. Read more
impl Eq for PlayerCollection
Source§impl IntoIterator for PlayerCollection
impl IntoIterator for PlayerCollection
Source§impl<'a> IntoIterator for &'a PlayerCollection
impl<'a> IntoIterator for &'a PlayerCollection
Source§impl PartialEq for PlayerCollection
impl PartialEq for PlayerCollection
impl StructuralPartialEq for PlayerCollection
Auto Trait Implementations§
impl Freeze for PlayerCollection
impl RefUnwindSafe for PlayerCollection
impl Send for PlayerCollection
impl Sync for PlayerCollection
impl Unpin for PlayerCollection
impl UnsafeUnpin for PlayerCollection
impl UnwindSafe for PlayerCollection
Blanket Implementations§
Source§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
Source§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
Source§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<F, W, T, D> Deserialize<With<T, W>, D> for F
impl<F, W, T, D> Deserialize<With<T, W>, D> for F
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
Source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Gets the layout of the type.