Struct mallumo_gls::framebuffer::DrawTextureTarget
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pub struct DrawTextureTarget<'a> { pub depth_stencil: DepthStencilOption<'a>, pub color0: DrawTextureAttachOption<'a>, pub color1: DrawTextureAttachOption<'a>, pub color2: DrawTextureAttachOption<'a>, pub color3: DrawTextureAttachOption<'a>, pub color4: DrawTextureAttachOption<'a>, pub color5: DrawTextureAttachOption<'a>, pub color6: DrawTextureAttachOption<'a>, pub color7: DrawTextureAttachOption<'a>, }
Fields
depth_stencil: DepthStencilOption<'a>
color0: DrawTextureAttachOption<'a>
color1: DrawTextureAttachOption<'a>
color2: DrawTextureAttachOption<'a>
color3: DrawTextureAttachOption<'a>
color4: DrawTextureAttachOption<'a>
color5: DrawTextureAttachOption<'a>
color6: DrawTextureAttachOption<'a>
color7: DrawTextureAttachOption<'a>
Methods
impl<'a> DrawTextureTarget<'a>
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pub fn keep() -> DrawTextureTarget<'a>
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Trait Implementations
impl<'a> Debug for DrawTextureTarget<'a>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl<'a> Default for DrawTextureTarget<'a>
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fn default() -> DrawTextureTarget<'a>
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Returns the "default value" for a type. Read more