App

Struct App 

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pub struct App {
Show 62 fields pub io_tx: Option<Sender<IoEvent>>, pub app_config: AppConfig, pub is_loading: bool, pub api_error: String, pub search_results: SearchResult, pub size: Rect, pub input: Vec<char>, pub input_cursor_position: u16, pub input_idx: usize, pub library: Library, pub help_menu_offset: u32, pub help_menu_page: u32, pub help_menu_max_lines: u32, pub help_docs_size: u32, pub logger_state: TuiWidgetState, pub exit_flag: bool, pub exit_confirmation_popup: bool, pub picker: Option<Picker>, pub media_image: Option<(String, u32, u32)>, pub image_state: Option<StatefulProtocol>, pub active_block: ActiveBlock, pub active_display_block: ActiveDisplayBlock, pub navigator: Navigator, pub display_block_title: String, pub popup: bool, pub anime_details_synopsys_scroll_view_state: ScrollViewState, pub anime_details_info_scroll_view_state: ScrollViewState, pub manga_details_info_scroll_view_state: ScrollViewState, pub manga_details_synopsys_scroll_view_state: ScrollViewState, pub top_three_anime: TopThreeAnime, pub top_three_manga: TopThreeManga, pub active_top_three: TopThreeBlock, pub active_top_three_anime: Option<AnimeRankingType>, pub active_top_three_manga: Option<MangaRankingType>, pub selected_top_three: u32, pub available_anime_ranking_types: Vec<AnimeRankingType>, pub available_manga_ranking_types: Vec<MangaRankingType>, pub active_anime_rank_index: u32, pub active_manga_rank_index: u32, pub anime_details: Option<Anime>, pub manga_details: Option<Manga>, pub active_detail_popup: DetailPopup, pub active_anime_detail_block: ActiveAnimeDetailBlock, pub active_manga_detail_block: ActiveMangaDetailBlock, pub popup_post_req_success: bool, pub result_popup: bool, pub popup_is_loading: bool, pub popup_post_req_success_message: Option<String>, pub selected_popup_status: u8, pub selected_popup_rate: u8, pub temp_popup_num: u16, pub anime_season: Seasonal, pub anime_ranking_data: Option<Ranking<RankingAnimePair>>, pub anime_ranking_type: AnimeRankingType, pub manga_ranking_data: Option<Ranking<RankingMangaPair>>, pub manga_ranking_type: MangaRankingType, pub anime_ranking_type_index: u8, pub manga_ranking_type_index: u8, pub user_profile: Option<UserInfo>, pub anime_list_status: Option<UserWatchStatus>, pub manga_list_status: Option<UserReadStatus>, pub start_card_list_index: u16,
}

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§io_tx: Option<Sender<IoEvent>>§app_config: AppConfig§is_loading: bool§api_error: String§search_results: SearchResult§size: Rect§input: Vec<char>§input_cursor_position: u16§input_idx: usize§library: Library§help_menu_offset: u32§help_menu_page: u32§help_menu_max_lines: u32§help_docs_size: u32§logger_state: TuiWidgetState§exit_flag: bool§exit_confirmation_popup: bool§picker: Option<Picker>§media_image: Option<(String, u32, u32)>§image_state: Option<StatefulProtocol>§active_block: ActiveBlock§active_display_block: ActiveDisplayBlock§navigator: Navigator§display_block_title: String§popup: bool§anime_details_synopsys_scroll_view_state: ScrollViewState§anime_details_info_scroll_view_state: ScrollViewState§manga_details_info_scroll_view_state: ScrollViewState§manga_details_synopsys_scroll_view_state: ScrollViewState§top_three_anime: TopThreeAnime§top_three_manga: TopThreeManga§active_top_three: TopThreeBlock§active_top_three_anime: Option<AnimeRankingType>§active_top_three_manga: Option<MangaRankingType>§selected_top_three: u32§available_anime_ranking_types: Vec<AnimeRankingType>§available_manga_ranking_types: Vec<MangaRankingType>§active_anime_rank_index: u32§active_manga_rank_index: u32§anime_details: Option<Anime>§manga_details: Option<Manga>§active_detail_popup: DetailPopup§active_anime_detail_block: ActiveAnimeDetailBlock§active_manga_detail_block: ActiveMangaDetailBlock§popup_post_req_success: bool§result_popup: bool§popup_is_loading: bool§popup_post_req_success_message: Option<String>§selected_popup_status: u8§selected_popup_rate: u8§temp_popup_num: u16§anime_season: Seasonal§anime_ranking_data: Option<Ranking<RankingAnimePair>>§anime_ranking_type: AnimeRankingType§manga_ranking_data: Option<Ranking<RankingMangaPair>>§manga_ranking_type: MangaRankingType§anime_ranking_type_index: u8§manga_ranking_type_index: u8§user_profile: Option<UserInfo>§anime_list_status: Option<UserWatchStatus>§manga_list_status: Option<UserReadStatus>§start_card_list_index: u16

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impl App

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pub fn new(io_tx: Sender<IoEvent>, app_config: AppConfig) -> Self

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pub fn render_logs(&mut self, f: &mut Frame<'_>, area: Rect)

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pub fn write_error(&mut self, e: Error)

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pub fn get_top_three(&mut self)

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pub fn dispatch(&mut self, event: IoEvent)

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pub fn clear_route_before_push(&mut self)

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pub fn push_navigation_stack(&mut self, r: Route)

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pub fn get_current_route(&self) -> Option<&Route>

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pub fn calculate_help_menu_offset(&mut self)

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pub fn load_previous_route(&mut self)

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pub fn load_next_route(&mut self)

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pub fn load_route(&mut self, id: u16)

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pub fn next_anime_list_status(&self) -> Option<UserWatchStatus>

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pub fn previous_anime_list_status(&self) -> Option<UserWatchStatus>

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pub fn get_picture_from_cache(&self) -> Result<DynamicImage, ImageError>

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pub fn reset_result_index(&mut self)

Auto Trait Implementations§

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impl Freeze for App

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impl !RefUnwindSafe for App

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impl Send for App

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impl Sync for App

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impl Unpin for App

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impl !UnwindSafe for App

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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