VideoRef

Struct VideoRef 

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pub struct VideoRef(/* private fields */);

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impl VideoRef

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pub fn has_widget(&self, widget: &WidgetRef) -> VideoRef

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pub fn borrow(&self) -> Option<Ref<'_, Video>>

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pub fn borrow_mut(&self) -> Option<RefMut<'_, Video>>

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pub fn borrow_if_eq(&self, widget: &WidgetRef) -> Option<Ref<'_, Video>>

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pub fn borrow_mut_if_eq(&self, widget: &WidgetRef) -> Option<RefMut<'_, Video>>

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impl VideoRef

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pub fn prepare_playback(&self, cx: &mut Cx)

Prepares the video for playback. Does not start playback or update the video texture.

Once playback is prepared, [begin_playback] can be called to start the actual playback.

Alternatively, [begin_playback] (which uses [prepare_playback]) can be called if you want to start playback as soon as it’s prepared.

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pub fn begin_playback(&self, cx: &mut Cx)

Starts the video playback. Calls prepare_playback(cx) if the video not already prepared.

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pub fn pause_playback(&self, cx: &mut Cx)

Pauses the video playback. Ignores if the video is not currently playing.

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pub fn resume_playback(&self, cx: &mut Cx)

Pauses the video playback. Ignores if the video is already playing.

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pub fn mute_playback(&self, cx: &mut Cx)

Mutes the video playback. Ignores if the video is not currently playing or already muted.

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pub fn unmute_playback(&self, cx: &mut Cx)

Unmutes the video playback. Ignores if the video is not currently muted or not playing.

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pub fn stop_and_cleanup_resources(&self, cx: &mut Cx)

Stops playback and performs cleanup of all resources related to playback, including data source, decoding threads, object references, etc.

In order to play the video again you must either call [prepare_playback] or [begin_playback].

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pub fn set_source(&self, source: VideoDataSource)

Updates the source of the video data. Currently it only proceeds if the video is in Unprepared state.

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pub fn should_dispatch_texture_updates(&self, should_dispatch: bool)

Determines if this video instance should dispatch VideoAction::TextureUpdated actions on each texture update. This is disbaled by default because it can be quite nosiy when debugging actions.

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pub fn set_thumbnail_texture(&self, cx: &mut Cx, texture: Option<Texture>)

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pub fn is_unprepared(&self) -> bool

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pub fn is_preparing(&self) -> bool

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pub fn is_prepared(&self) -> bool

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pub fn is_playing(&self) -> bool

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pub fn is_paused(&self) -> bool

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pub fn has_completed(&self) -> bool

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pub fn is_cleaning_up(&self) -> bool

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pub fn is_muted(&self) -> bool

Methods from Deref<Target = WidgetRef>§

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pub fn is_empty(&self) -> bool

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pub fn handle_event_with( &self, cx: &mut Cx, event: &Event, scope: &mut Scope<'_, '_>, sweep_area: Area, )

§handle event with a sweep area

this is used for the sweep event, this fn can help to pass the event into popup, the widget should implement the handle_event_with fn in impl Widget for $Widget

§Example
impl Widget for Button {
fn handle_event_with(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope, sweep_area: Area) {
    let uid = self.widget_uid();

    if self.animator_handle_event(cx, event).must_redraw() {
        self.draw_button.redraw(cx);
    }
    match event.hits_with_options(cx, self.draw_button.area(), HitOptions::new().with_sweep_area(sweep_area) ) {
        Hit::FingerDown(f_down) => {
            if self.grab_key_focus {
                 cx.set_key_focus(self.sweep_area);
            }
            cx.widget_action(uid, &scope.path, GButtonEvent::Pressed(f_down.modifiers));
            self.animator_play(cx, id!(hover.pressed));
        }
        _ =>()
    }
}
§Details

See Flexible Popup

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pub fn handle_event( &self, cx: &mut Cx, event: &Event, scope: &mut Scope<'_, '_>, )

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pub fn widget_uid(&self) -> WidgetUid

Returns the unique ID (UID) of this widget.

Returns WidgetUid(0) if the widget is currently borrowed or is empty.

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pub fn area(&self) -> Area

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pub fn widget_to_data( &self, cx: &mut Cx, actions: &Actions, nodes: &mut LiveNodeVec, path: &[LiveId], ) -> bool

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pub fn set_action_data<T: ActionTrait + PartialEq>(&self, data: T)

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pub fn set_action_data_always<T: ActionTrait>(&self, data: T)

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pub fn data_to_widget(&self, cx: &mut Cx, nodes: &[LiveNode], path: &[LiveId])

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pub fn uid_to_widget(&self, uid: WidgetUid) -> WidgetRef

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pub fn clear_query_cache(&self)

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pub fn find_widgets( &self, path: &[LiveId], cached: WidgetCache, results: &mut WidgetSet, )

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pub fn widget(&self, path: &[LiveId]) -> WidgetRef

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pub fn widgets(&self, paths: &[&[LiveId]]) -> WidgetSet

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pub fn widget_set(&self, paths: &[&[LiveId]]) -> WidgetSet

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pub fn draw_walk( &self, cx: &mut Cx2d<'_, '_>, scope: &mut Scope<'_, '_>, walk: Walk, ) -> DrawStep

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pub fn draw_walk_all( &self, cx: &mut Cx2d<'_, '_>, scope: &mut Scope<'_, '_>, walk: Walk, )

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pub fn draw_3d_all(&self, cx: &mut Cx3d<'_, '_>, scope: &mut Scope<'_, '_>)

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pub fn draw_3d( &mut self, cx: &mut Cx3d<'_, '_>, scope: &mut Scope<'_, '_>, ) -> DrawStep

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pub fn draw( &mut self, cx: &mut Cx2d<'_, '_>, scope: &mut Scope<'_, '_>, ) -> DrawStep

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pub fn draw_unscoped(&mut self, cx: &mut Cx2d<'_, '_>) -> DrawStep

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pub fn walk(&self, cx: &mut Cx) -> Walk

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pub fn redraw(&self, cx: &mut Cx)

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pub fn set_visible(&self, cx: &mut Cx, visible: bool)

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pub fn visible(&self) -> bool

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pub fn text(&self) -> String

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pub fn set_text(&self, cx: &mut Cx, v: &str)

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pub fn key_focus(&self, cx: &Cx) -> bool

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pub fn set_key_focus(&self, cx: &mut Cx)

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pub fn set_disabled(&self, cx: &mut Cx, disabled: bool)

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pub fn disabled(&self, cx: &Cx) -> bool

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pub fn draw_all(&self, cx: &mut Cx2d<'_, '_>, scope: &mut Scope<'_, '_>)

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pub fn action_data(&self) -> Option<Arc<dyn ActionTrait>>

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pub fn filter_actions<'a>( &'a self, actions: &'a Actions, ) -> impl Iterator<Item = &'a WidgetAction>

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pub fn draw_all_unscoped(&self, cx: &mut Cx2d<'_, '_>)

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pub fn borrow_mut<T: 'static + Widget>(&self) -> Option<RefMut<'_, T>>

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pub fn borrow<T: 'static + Widget>(&self) -> Option<Ref<'_, T>>

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pub fn apply_over(&self, cx: &mut Cx, nodes: &[LiveNode])

Trait Implementations§

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impl Clone for VideoRef

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fn clone(&self) -> VideoRef

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VideoRef

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for VideoRef

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Deref for VideoRef

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type Target = WidgetRef

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for VideoRef

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> ActionTrait for T
where T: 'static + Debug + ?Sized,

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fn debug_fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

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fn ref_cast_type_id(&self) -> TypeId
where Self: 'static,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.