Struct GlShader

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pub struct GlShader {
    pub program: u32,
    pub geometries: Vec<OpenglAttribute>,
    pub instances: Vec<OpenglAttribute>,
    pub textures: Vec<OpenglUniform>,
    pub pass_uniforms: OpenglUniform,
    pub view_uniforms: OpenglUniform,
    pub draw_uniforms: OpenglUniform,
    pub user_uniforms: OpenglUniform,
    pub live_uniforms: OpenglUniform,
    pub const_table_uniform: OpenglUniform,
}

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§program: u32§geometries: Vec<OpenglAttribute>§instances: Vec<OpenglAttribute>§textures: Vec<OpenglUniform>§pass_uniforms: OpenglUniform§view_uniforms: OpenglUniform§draw_uniforms: OpenglUniform§user_uniforms: OpenglUniform§live_uniforms: OpenglUniform§const_table_uniform: OpenglUniform

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impl GlShader

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pub fn new( vertex: &str, pixel: &str, mapping: &CxDrawShaderMapping, cache_dir: Option<&String>, ) -> GlShader

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pub fn set_uniform_array(loc: &OpenglUniform, array: &[f32])

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pub fn opengl_get_uniform(program: u32, name: &str) -> OpenglUniform

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pub fn opengl_get_info_log(compile: bool, shader: usize, source: &str) -> String

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pub fn opengl_has_shader_error( compile: bool, shader: usize, source: &str, ) -> Option<String>

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pub fn opengl_get_attributes( program: u32, prefix: &str, slots: usize, ) -> Vec<OpenglAttribute>

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pub fn opengl_get_texture_slots( program: u32, texture_slots: &Vec<DrawShaderTextureInput>, ) -> Vec<OpenglUniform>

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pub fn free_resources(self)

Trait Implementations§

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impl Clone for GlShader

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fn clone(&self) -> GlShader

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WidgetAction for T
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