pub trait AnimatorImpl {
    // Required methods
    fn animator_cut(&mut self, cx: &mut Cx, state: &[LiveId; 2]);
    fn animator_play(&mut self, cx: &mut Cx, state: &[LiveId; 2]);
    fn animator_in_state(&self, cx: &Cx, check_state_pair: &[LiveId; 2]) -> bool;
    fn animator_apply_state(&mut self, cx: &mut Cx);
    fn animator_after_apply(
        &mut self,
        cx: &mut Cx,
        apply_from: ApplyFrom,
        index: usize,
        nodes: &[LiveNode]
    );
    fn animator_handle_event(
        &mut self,
        cx: &mut Cx,
        event: &Event
    ) -> AnimatorAction;

    // Provided method
    fn animator_toggle(
        &mut self,
        cx: &mut Cx,
        is_state_1: bool,
        animate: Animate,
        state1: &[LiveId; 2],
        state2: &[LiveId; 2]
    ) { ... }
}

Required Methods§

fn animator_cut(&mut self, cx: &mut Cx, state: &[LiveId; 2])

fn animator_play(&mut self, cx: &mut Cx, state: &[LiveId; 2])

fn animator_in_state(&self, cx: &Cx, check_state_pair: &[LiveId; 2]) -> bool

fn animator_apply_state(&mut self, cx: &mut Cx)

fn animator_after_apply( &mut self, cx: &mut Cx, apply_from: ApplyFrom, index: usize, nodes: &[LiveNode] )

fn animator_handle_event( &mut self, cx: &mut Cx, event: &Event ) -> AnimatorAction

Provided Methods§

fn animator_toggle( &mut self, cx: &mut Cx, is_state_1: bool, animate: Animate, state1: &[LiveId; 2], state2: &[LiveId; 2] )

Implementors§