pub struct ScrollBar {
    pub bar_size: f64,
    pub min_handle_size: f64,
    pub axis: Axis,
    /* private fields */
}

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§bar_size: f64§min_handle_size: f64§axis: Axis

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impl ScrollBar

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pub fn get_normalized_scroll_pos(&self) -> (f64, f64)

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pub fn set_scroll_pos_from_finger(&mut self, finger: f64) -> bool

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pub fn update_shader_scroll_pos(&mut self, cx: &mut Cx)

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pub fn make_scroll_action(&mut self) -> ScrollBarAction

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pub fn move_towards_scroll_target(&mut self, cx: &mut Cx) -> bool

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pub fn get_scroll_pos(&self) -> f64

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pub fn set_scroll_pos_no_action(&mut self, cx: &mut Cx, scroll_pos: f64) -> bool

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pub fn set_scroll_pos(&mut self, cx: &mut Cx, scroll_pos: f64) -> bool

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pub fn set_scroll_pos_no_clip(&mut self, cx: &mut Cx, scroll_pos: f64) -> bool

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pub fn get_scroll_target(&mut self) -> f64

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pub fn set_scroll_view_total(&mut self, _cx: &mut Cx, view_total: f64)

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pub fn get_scroll_view_total(&self) -> f64

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pub fn get_scroll_view_visible(&self) -> f64

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pub fn set_scroll_target(&mut self, cx: &mut Cx, scroll_pos_target: f64) -> bool

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pub fn scroll_into_view( &mut self, cx: &mut Cx, pos: f64, size: f64, smooth: bool )

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pub fn handle_scroll_event( &mut self, cx: &mut Cx, event: &Event, scroll_area: Area, dispatch_action: &mut dyn FnMut(&mut Cx, ScrollBarAction) )

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pub fn is_area_captured(&self, cx: &Cx) -> bool

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pub fn handle_event_with( &mut self, cx: &mut Cx, event: &Event, dispatch_action: &mut dyn FnMut(&mut Cx, ScrollBarAction) )

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pub fn draw_scroll_bar( &mut self, cx: &mut Cx2d<'_>, axis: Axis, view_rect: Rect, view_total: DVec2 ) -> f64

Trait Implementations§

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impl AnimatorImpl for ScrollBar

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fn animator_play(&mut self, cx: &mut Cx, state: &[LiveId; 2])

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fn animator_in_state(&self, cx: &Cx, check_state_pair: &[LiveId; 2]) -> bool

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fn animator_cut(&mut self, cx: &mut Cx, state: &[LiveId; 2])

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fn animator_after_apply( &mut self, cx: &mut Cx, apply_from: ApplyFrom, index: usize, nodes: &[LiveNode] )

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fn animator_apply_state(&mut self, cx: &mut Cx)

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fn animator_handle_event( &mut self, cx: &mut Cx, event: &Event ) -> AnimatorAction

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fn animator_toggle( &mut self, cx: &mut Cx, is_state_1: bool, animate: Animate, state1: &[LiveId; 2], state2: &[LiveId; 2] )

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impl LiveApply for ScrollBar

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fn apply( &mut self, cx: &mut Cx, apply_from: ApplyFrom, start_index: usize, nodes: &[LiveNode] ) -> usize

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fn apply_over(&mut self, cx: &mut Cx, nodes: &[LiveNode])

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impl LiveApplyValue for ScrollBar

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fn apply_value( &mut self, cx: &mut Cx, apply_from: ApplyFrom, index: usize, nodes: &[LiveNode] ) -> usize

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impl LiveHook for ScrollBar

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fn before_live_design(_cx: &mut Cx)

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fn apply_value_unknown( &mut self, cx: &mut Cx, _apply_from: ApplyFrom, index: usize, nodes: &[LiveNode] ) -> usize

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fn apply_value_instance( &mut self, _cx: &mut Cx, _apply_from: ApplyFrom, index: usize, nodes: &[LiveNode] ) -> usize

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fn skip_apply( &mut self, _cx: &mut Cx, _apply_from: ApplyFrom, _index: usize, _nodes: &[LiveNode] ) -> Option<usize>

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fn before_apply( &mut self, _cx: &mut Cx, _apply_from: ApplyFrom, _index: usize, _nodes: &[LiveNode] )

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fn after_apply( &mut self, _cx: &mut Cx, _apply_from: ApplyFrom, _index: usize, _nodes: &[LiveNode] )

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fn after_apply_from(&mut self, cx: &mut Cx, apply_from: ApplyFrom)

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fn after_new_from_doc(&mut self, _cx: &mut Cx)

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fn after_new_before_apply(&mut self, _cx: &mut Cx)

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impl LiveHookDeref for ScrollBar

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fn deref_before_apply( &mut self, cx: &mut Cx, apply_from: ApplyFrom, index: usize, nodes: &[LiveNode] )

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fn deref_after_apply( &mut self, cx: &mut Cx, apply_from: ApplyFrom, index: usize, nodes: &[LiveNode] )

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impl LiveNew for ScrollBar

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fn live_type_info(cx: &mut Cx) -> LiveTypeInfo

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fn live_design_with(cx: &mut Cx)

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fn new(cx: &mut Cx) -> Self

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fn new_apply( cx: &mut Cx, from: ApplyFrom, index: usize, nodes: &[LiveNode] ) -> Selfwhere Self: Sized,

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fn new_apply_mut_index( cx: &mut Cx, from: ApplyFrom, index: &mut usize, nodes: &[LiveNode] ) -> Selfwhere Self: Sized,

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fn new_from_ptr(cx: &mut Cx, live_ptr: Option<LivePtr>) -> Selfwhere Self: Sized,

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fn new_main(cx: &mut Cx) -> Selfwhere Self: Sized,

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fn update_main(&mut self, cx: &mut Cx)

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fn new_local(cx: &mut Cx) -> Selfwhere Self: Sized,

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fn new_from_module( cx: &mut Cx, module_id: LiveModuleId, id: LiveId ) -> Option<Self>where Self: Sized,

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fn update_from_module( &mut self, cx: &mut Cx, module_id: LiveModuleId, id: LiveId )

Auto Trait Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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