Struct makepad_widgets::button::ButtonRef
source · pub struct ButtonRef(/* private fields */);
Implementations§
Methods from Deref<Target = WidgetRef>§
pub fn is_empty(&self) -> bool
pub fn handle_widget_event_with( &self, cx: &mut Cx, event: &Event, dispatch_action: &mut dyn FnMut(&mut Cx, WidgetActionItem) )
pub fn handle_widget_event( &self, cx: &mut Cx, event: &Event ) -> Vec<WidgetActionItem>
pub fn widget_uid(&self) -> WidgetUid
pub fn widget_to_data( &self, cx: &mut Cx, actions: &WidgetActions, nodes: &mut LiveNodeVec, path: &[LiveId] ) -> bool
pub fn data_to_widget(&self, cx: &mut Cx, nodes: &[LiveNode], path: &[LiveId])
pub fn find_widgets( &mut self, path: &[LiveId], cached: WidgetCache, results: &mut WidgetSet )
pub fn widget(&self, path: &[LiveId]) -> WidgetRef
pub fn widgets(&self, paths: &[&[LiveId]]) -> WidgetSet
pub fn draw_walk_widget(&self, cx: &mut Cx2d<'_>, walk: Walk) -> WidgetDraw
pub fn walk(&self, cx: &mut Cx) -> Walk
pub fn redraw(&self, cx: &mut Cx)
pub fn is_visible(&self) -> bool
pub fn draw_widget_all(&self, cx: &mut Cx2d<'_>)
pub fn draw_widget(&self, cx: &mut Cx2d<'_>) -> WidgetDraw
pub fn text(&self) -> String
pub fn set_text(&self, v: &str)
pub fn set_text_and_redraw(&self, cx: &mut Cx, v: &str)
pub fn borrow_mut<T: 'static + Widget>(&self) -> Option<RefMut<'_, T>>
pub fn borrow<T: 'static + Widget>(&self) -> Option<Ref<'_, T>>
pub fn apply_over(&self, cx: &mut Cx, nodes: &[LiveNode])
pub fn apply_over_and_redraw(&self, cx: &mut Cx, nodes: &[LiveNode])
Trait Implementations§
source§impl PartialEq<ButtonRef> for ButtonRef
impl PartialEq<ButtonRef> for ButtonRef
impl StructuralPartialEq for ButtonRef
Auto Trait Implementations§
impl !RefUnwindSafe for ButtonRef
impl !Send for ButtonRef
impl !Sync for ButtonRef
impl Unpin for ButtonRef
impl !UnwindSafe for ButtonRef
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more