Struct makepad_widgets::shader::std::windows::Win32::UI::Shell::PropertiesSystem::PROPERTYKEY
#[repr(C)]pub struct PROPERTYKEY {
pub fmtid: GUID,
pub pid: u32,
}Fields§
§fmtid: GUID§pid: u32Trait Implementations§
§impl Clone for PROPERTYKEY
impl Clone for PROPERTYKEY
§fn clone(&self) -> PROPERTYKEY
fn clone(&self) -> PROPERTYKEY
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for PROPERTYKEY
impl Debug for PROPERTYKEY
§impl Default for PROPERTYKEY
impl Default for PROPERTYKEY
§fn default() -> PROPERTYKEY
fn default() -> PROPERTYKEY
Returns the “default value” for a type. Read more
§impl PartialEq<PROPERTYKEY> for PROPERTYKEY
impl PartialEq<PROPERTYKEY> for PROPERTYKEY
§fn eq(&self, other: &PROPERTYKEY) -> bool
fn eq(&self, other: &PROPERTYKEY) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Copy for PROPERTYKEY
impl Eq for PROPERTYKEY
Auto Trait Implementations§
impl RefUnwindSafe for PROPERTYKEY
impl Send for PROPERTYKEY
impl Sync for PROPERTYKEY
impl Unpin for PROPERTYKEY
impl UnwindSafe for PROPERTYKEY
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more