Struct makepad_widgets::shader::std::windows::Win32::Graphics::Direct3D11::ID3D11UnorderedAccessView
#[repr(transparent)]pub struct ID3D11UnorderedAccessView(/* private fields */);Implementations§
§impl ID3D11UnorderedAccessView
impl ID3D11UnorderedAccessView
pub unsafe fn GetDevice(&self) -> Result<ID3D11Device, Error>
pub unsafe fn GetPrivateData( &self, guid: *const GUID, pdatasize: *mut u32, pdata: Option<*mut c_void> ) -> Result<(), Error>
pub unsafe fn SetPrivateData( &self, guid: *const GUID, datasize: u32, pdata: Option<*const c_void> ) -> Result<(), Error>
pub unsafe fn SetPrivateDataInterface<P0>( &self, guid: *const GUID, pdata: P0 ) -> Result<(), Error>where P0: IntoParam<IUnknown, <IUnknown as TypeKind>::TypeKind>,
pub unsafe fn GetResource(&self) -> Result<ID3D11Resource, Error>
pub unsafe fn GetDesc(&self, pdesc: *mut D3D11_UNORDERED_ACCESS_VIEW_DESC)
pub unsafe fn GetDesc(&self, pdesc: *mut D3D11_UNORDERED_ACCESS_VIEW_DESC)
Required features: "Win32_Graphics_Dxgi_Common"
Trait Implementations§
§impl Clone for ID3D11UnorderedAccessView
impl Clone for ID3D11UnorderedAccessView
§fn clone(&self) -> ID3D11UnorderedAccessView
fn clone(&self) -> ID3D11UnorderedAccessView
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl ComInterface for ID3D11UnorderedAccessView
impl ComInterface for ID3D11UnorderedAccessView
fn as_unknown(&self) -> &IUnknown
§impl Debug for ID3D11UnorderedAccessView
impl Debug for ID3D11UnorderedAccessView
§impl Interface for ID3D11UnorderedAccessView
impl Interface for ID3D11UnorderedAccessView
type Vtable = ID3D11UnorderedAccessView_Vtbl
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§impl PartialEq<ID3D11UnorderedAccessView> for ID3D11UnorderedAccessView
impl PartialEq<ID3D11UnorderedAccessView> for ID3D11UnorderedAccessView
§fn eq(&self, other: &ID3D11UnorderedAccessView) -> bool
fn eq(&self, other: &ID3D11UnorderedAccessView) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Eq for ID3D11UnorderedAccessView
impl Send for ID3D11UnorderedAccessView
impl Sync for ID3D11UnorderedAccessView
Auto Trait Implementations§
impl RefUnwindSafe for ID3D11UnorderedAccessView
impl Unpin for ID3D11UnorderedAccessView
impl UnwindSafe for ID3D11UnorderedAccessView
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more