Struct ScrollBar

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pub struct ScrollBar {
Show 18 fields pub bg: Quad, pub bar_size: f32, pub min_handle_size: f32, pub axis: Axis, pub animator: Animator, pub use_vertical_finger_scroll: bool, pub _visible: bool, pub smoothing: Option<f32>, pub _bg_area: Area, pub _bar_side_margin: f32, pub _view_area: Area, pub _view_total: f32, pub _view_visible: f32, pub _scroll_size: f32, pub _scroll_pos: f32, pub _scroll_target: f32, pub _scroll_delta: f32, pub _drag_point: Option<f32>,
}

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§bg: Quad§bar_size: f32§min_handle_size: f32§axis: Axis§animator: Animator§use_vertical_finger_scroll: bool§_visible: bool§smoothing: Option<f32>§_bg_area: Area§_bar_side_margin: f32§_view_area: Area§_view_total: f32§_view_visible: f32§_scroll_size: f32§_scroll_pos: f32§_scroll_target: f32§_scroll_delta: f32§_drag_point: Option<f32>

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impl ScrollBar

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pub fn proto(cx: &mut Cx) -> Self

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pub fn bar_size() -> FloatId

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pub fn instance_is_vertical() -> InstanceFloat

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pub fn instance_norm_handle() -> InstanceFloat

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pub fn instance_norm_scroll() -> InstanceFloat

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pub fn anim_default() -> AnimId

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pub fn anim_over() -> AnimId

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pub fn anim_down() -> AnimId

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pub fn shader_bg() -> ShaderId

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pub fn style(cx: &mut Cx, opt: &StyleOptions)

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pub fn get_normalized_scroll_pos(&self) -> (f32, f32)

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pub fn set_scroll_pos_from_finger( &mut self, cx: &mut Cx, finger: f32, ) -> ScrollBarEvent

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pub fn update_shader_scroll_pos(&mut self, cx: &mut Cx)

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pub fn make_scroll_event(&mut self) -> ScrollBarEvent

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pub fn move_towards_scroll_target(&mut self, cx: &mut Cx) -> bool

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pub fn get_scroll_pos(&self) -> f32

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pub fn set_scroll_pos(&mut self, cx: &mut Cx, scroll_pos: f32) -> bool

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pub fn get_scroll_target(&mut self) -> f32

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pub fn set_scroll_view_total(&mut self, _cx: &mut Cx, view_total: f32)

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pub fn get_scroll_view_total(&self) -> f32

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pub fn set_scroll_target(&mut self, cx: &mut Cx, scroll_pos_target: f32) -> bool

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pub fn scroll_into_view(&mut self, cx: &mut Cx, pos: f32, size: f32)

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pub fn handle_scroll_bar( &mut self, cx: &mut Cx, event: &mut Event, ) -> ScrollBarEvent

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pub fn draw_scroll_bar( &mut self, cx: &mut Cx, axis: Axis, view_area: Area, view_rect: Rect, view_total: Vec2, ) -> f32

Trait Implementations§

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impl Clone for ScrollBar

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fn clone(&self) -> ScrollBar

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.