pub struct SlCx<'a> {
pub depth: usize,
pub target: SlTarget,
pub defargs_fn: String,
pub defargs_call: String,
pub call_prefix: String,
pub shader_gen: &'a ShaderGen,
pub scope: Vec<SlDecl>,
pub fn_deps: Vec<String>,
pub fn_done: Vec<Sl>,
pub auto_vary: Vec<ShVar>,
}
Fields§
§depth: usize
§target: SlTarget
§defargs_fn: String
§defargs_call: String
§call_prefix: String
§shader_gen: &'a ShaderGen
§scope: Vec<SlDecl>
§fn_deps: Vec<String>
§fn_done: Vec<Sl>
§auto_vary: Vec<ShVar>
Implementations§
Source§impl<'a> SlCx<'a>
impl<'a> SlCx<'a>
pub fn map_call(&self, name: &str, args: &Vec<Sl>) -> MapCallResult
pub fn mat_mul(&self, left: &str, right: &str) -> String
pub fn map_type(&self, ty: &str) -> String
pub fn map_constructor(&self, name: &str, args: &Vec<Sl>) -> String
pub fn map_var(&mut self, var: &ShVar) -> String
Auto Trait Implementations§
impl<'a> Freeze for SlCx<'a>
impl<'a> RefUnwindSafe for SlCx<'a>
impl<'a> Send for SlCx<'a>
impl<'a> Sync for SlCx<'a>
impl<'a> Unpin for SlCx<'a>
impl<'a> UnwindSafe for SlCx<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more