pub struct Pass {
pub pass_id: Option<usize>,
}
Fields§
§pass_id: Option<usize>
Implementations§
Source§impl Pass
impl Pass
pub fn begin_pass(&mut self, cx: &mut Cx)
pub fn override_dpi_factor(&mut self, cx: &mut Cx, dpi_factor: f32)
pub fn make_dep_of_pass(&mut self, cx: &mut Cx, pass: &Pass)
pub fn set_size(&mut self, cx: &mut Cx, pass_size: Vec2)
pub fn add_color_texture( &mut self, cx: &mut Cx, texture: &mut Texture, clear_color: ClearColor, )
pub fn set_depth_texture( &mut self, cx: &mut Cx, texture: &mut Texture, clear_depth: ClearDepth, )
pub fn end_pass(&mut self, cx: &mut Cx)
pub fn redraw_pass_area(&mut self, cx: &mut Cx)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Pass
impl RefUnwindSafe for Pass
impl Send for Pass
impl Sync for Pass
impl Unpin for Pass
impl UnwindSafe for Pass
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more