pub struct CxStyle {
pub colors: HashMap<ColorId, Color>,
pub text_styles: HashMap<TextStyleId, TextStyle>,
pub layouts: HashMap<LayoutId, Layout>,
pub walks: HashMap<WalkId, Walk>,
pub anims: HashMap<AnimId, Anim>,
pub shaders: HashMap<ShaderId, Shader>,
pub floats: HashMap<FloatId, f32>,
}
Fields§
§colors: HashMap<ColorId, Color>
§text_styles: HashMap<TextStyleId, TextStyle>
§layouts: HashMap<LayoutId, Layout>
§walks: HashMap<WalkId, Walk>
§anims: HashMap<AnimId, Anim>
§shaders: HashMap<ShaderId, Shader>
§floats: HashMap<FloatId, f32>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for CxStyle
impl RefUnwindSafe for CxStyle
impl Send for CxStyle
impl Sync for CxStyle
impl Unpin for CxStyle
impl UnwindSafe for CxStyle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more