pub struct CxPlatformShader {
pub program: u32,
pub geom_vbuf: OpenglBuffer,
pub geom_ibuf: OpenglBuffer,
pub geom_attribs: Vec<OpenglAttribute>,
pub inst_attribs: Vec<OpenglAttribute>,
pub pass_uniforms: Vec<OpenglUniform>,
pub view_uniforms: Vec<OpenglUniform>,
pub draw_uniforms: Vec<OpenglUniform>,
pub uniforms: Vec<OpenglUniform>,
}
Fields§
§program: u32
§geom_vbuf: OpenglBuffer
§geom_ibuf: OpenglBuffer
§geom_attribs: Vec<OpenglAttribute>
§inst_attribs: Vec<OpenglAttribute>
§pass_uniforms: Vec<OpenglUniform>
§view_uniforms: Vec<OpenglUniform>
§draw_uniforms: Vec<OpenglUniform>
§uniforms: Vec<OpenglUniform>
Trait Implementations§
Source§impl Clone for CxPlatformShader
impl Clone for CxPlatformShader
Source§fn clone(&self) -> CxPlatformShader
fn clone(&self) -> CxPlatformShader
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for CxPlatformShader
impl RefUnwindSafe for CxPlatformShader
impl Send for CxPlatformShader
impl Sync for CxPlatformShader
impl Unpin for CxPlatformShader
impl UnwindSafe for CxPlatformShader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more