pub struct ShaderEnum {
pub enum_name: LiveId,
pub variants: Vec<LiveId>,
}Fields§
§enum_name: LiveId§variants: Vec<LiveId>Auto Trait Implementations§
impl Freeze for ShaderEnum
impl RefUnwindSafe for ShaderEnum
impl Send for ShaderEnum
impl Sync for ShaderEnum
impl Unpin for ShaderEnum
impl UnsafeUnpin for ShaderEnum
impl UnwindSafe for ShaderEnum
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more