pub struct GlShaderUniforms {
pub pass_uniforms: OpenglUniform,
pub draw_list_uniforms: OpenglUniform,
pub draw_call_uniforms: OpenglUniform,
pub user_uniforms: OpenglUniform,
pub live_uniforms: OpenglUniform,
pub const_table_uniform: OpenglUniform,
}
Fields§
§pass_uniforms: OpenglUniform
§draw_list_uniforms: OpenglUniform
§draw_call_uniforms: OpenglUniform
§user_uniforms: OpenglUniform
§live_uniforms: OpenglUniform
§const_table_uniform: OpenglUniform
Auto Trait Implementations§
impl Freeze for GlShaderUniforms
impl RefUnwindSafe for GlShaderUniforms
impl Send for GlShaderUniforms
impl Sync for GlShaderUniforms
impl Unpin for GlShaderUniforms
impl UnwindSafe for GlShaderUniforms
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more