Struct CxDrawCall

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pub struct CxDrawCall {
    pub draw_shader: DrawShader,
    pub options: CxDrawShaderOptions,
    pub total_instance_slots: usize,
    pub draw_call_uniforms: CxDrawCallUniforms,
    pub geometry_id: Option<GeometryId>,
    pub user_uniforms: [f32; 256],
    pub texture_slots: [Option<Texture>; 4],
    pub instance_dirty: bool,
    pub uniforms_dirty: bool,
}

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§draw_shader: DrawShader§options: CxDrawShaderOptions§total_instance_slots: usize§draw_call_uniforms: CxDrawCallUniforms§geometry_id: Option<GeometryId>§user_uniforms: [f32; 256]§texture_slots: [Option<Texture>; 4]§instance_dirty: bool§uniforms_dirty: bool

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impl CxDrawCall

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pub fn new(mapping: &CxDrawShaderMapping, draw_vars: &DrawVars) -> Self

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