pub struct CxDrawCall {
pub draw_shader: DrawShader,
pub options: CxDrawShaderOptions,
pub total_instance_slots: usize,
pub draw_call_uniforms: CxDrawCallUniforms,
pub geometry_id: Option<GeometryId>,
pub user_uniforms: [f32; 256],
pub texture_slots: [Option<Texture>; 4],
pub instance_dirty: bool,
pub uniforms_dirty: bool,
}Fields§
§draw_shader: DrawShader§options: CxDrawShaderOptions§total_instance_slots: usize§draw_call_uniforms: CxDrawCallUniforms§geometry_id: Option<GeometryId>§user_uniforms: [f32; 256]§texture_slots: [Option<Texture>; 4]§instance_dirty: bool§uniforms_dirty: boolImplementations§
Auto Trait Implementations§
impl Freeze for CxDrawCall
impl !RefUnwindSafe for CxDrawCall
impl !Send for CxDrawCall
impl !Sync for CxDrawCall
impl Unpin for CxDrawCall
impl !UnwindSafe for CxDrawCall
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more