pub struct GlShaderUniforms {
pub pass_uniforms: OpenglUniform,
pub draw_list_uniforms: OpenglUniform,
pub draw_call_uniforms: OpenglUniform,
pub user_uniforms: OpenglUniform,
pub live_uniforms: OpenglUniform,
pub const_table_uniform: OpenglUniform,
}Fields§
§pass_uniforms: OpenglUniform§draw_list_uniforms: OpenglUniform§draw_call_uniforms: OpenglUniform§user_uniforms: OpenglUniform§live_uniforms: OpenglUniform§const_table_uniform: OpenglUniformAuto Trait Implementations§
impl Freeze for GlShaderUniforms
impl RefUnwindSafe for GlShaderUniforms
impl Send for GlShaderUniforms
impl Sync for GlShaderUniforms
impl Unpin for GlShaderUniforms
impl UnwindSafe for GlShaderUniforms
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more