Re-exports§
pub use crate::match_event::MatchEvent;
pub use crate::turtle::Layout;
pub use crate::turtle::Walk;
pub use crate::turtle::Align;
pub use crate::turtle::Padding;
pub use crate::turtle::Flow;
pub use crate::turtle::Size;
pub use crate::turtle::TurtleAlignRange;
pub use crate::turtle::DeferWalk;
pub use crate::overlay::Overlay;
pub use crate::draw_list_2d::DrawListExt;
pub use crate::draw_list_2d::DrawList2d;
pub use crate::draw_list_2d::ManyInstances;
pub use crate::draw_list_2d::Redrawing;
pub use crate::draw_list_2d::RedrawingApi;
pub use crate::cx_draw::CxDraw;
pub use crate::cx_2d::Cx2d;
pub use crate::cx_3d::Cx3d;
pub use crate::shader::draw_icon::DrawIcon;
pub use crate::shader::draw_quad::DrawQuad;
pub use crate::shader::draw_line::DrawLine;
pub use crate::shader::draw_text::DrawText;
pub use crate::shader::draw_color::DrawColor;
pub use crate::geometry::GeometryGen;
pub use crate::geometry::GeometryQuad2D;
pub use makepad_platform;
pub use makepad_vector;
Modules§
- action
- audio
- audio_
stream - cx_2d
- cx_3d
- cx_draw
- display_
context - draw_
list_ 2d - event
- file_
dialogs - geometry
- icon_
atlas - live_
atomic - live_cx
- live_
traits - log
- makepad_
futures - makepad_
shader_ compiler - match_
event - midi
- nav
- os
- overlay
- scope
- shader
- smallvec
- Small vectors in various sizes. These store a certain number of elements inline, and fall back to the heap for larger allocations. This can be a useful optimization for improving cache locality and reducing allocator traffic for workloads that fit within the inline buffer.
- studio
- text
- thread
- turtle
- ui_
runner - video
- web_
socket
Macros§
- app_
main - color
- error
- fmt_
over - fmt_
over_ ref - generate_
any_ send_ trait_ api - generate_
any_ trait_ api - get_
component - gl_
flush_ error - gl_
log_ error - id
- id_lut
- ids
- live
- live_
array - live_
design - live_
error_ origin - live_id
- live_
id_ num - live_
object - live_
primitive - log
- profile_
end - profile_
end_ log - register_
component_ factory - some_id
- warning
Structs§
- Animator
- Apply
- Audio
Buffer - Audio
Device Desc - Audio
Device Id - Audio
Devices Event - Audio
Info - Audio
Time - Camera
Fov - Component
List - Component
Map - Cx
- CxDraw
Call - CxDraw
Item - CxDraw
List Pool - CxLinux
Media - CxRect
Area - CxRef
- CxWindow
Pool - DVec2
- DVec3
- DVec4
- Designer
Pick Event - Drag
Event - Drag
HitEvent - Draw
Event - Draw
List - Draw
List Id - Draw
Matrix - Draw
Shader Ptr - Draw
Vars - Drop
Event - Drop
HitEvent - Finger
Down Event - Finger
Hover Event - Finger
Move Event - Finger
Scroll Event - Finger
UpEvent - FromUI
Receiver - FromUI
Sender - Geometry
- Geometry
Field - Geometry
Fingerprint - Geometry
Id - Geometry
Ref - Heap
Live IdPath - HitOptions
- Http
Error - Http
Progress - Http
Request - Http
Response - Inline
String - Instance
Area - KeyEvent
- KeyFocus
Event - KeyModifiers
- Live
Binding - Live
Body - Live
Component Info - Live
Dependency - Live
Error Origin - Live
File Id - LiveId
- Live
IdHasher - Live
IdHasher Builder - Live
IdInterner - Live
IdMap - Live
IdPath - Live
Module Id - Live
Node - Live
Node Origin - Live
Prop - LivePtr
- Live
Registry - Live
Type Field - Live
Type Info - Margin
- Mat4
- Message
Thread Pool - Midi
Aftertouch - Midi
Channel Aftertouch - Midi
Control Change - Midi
Data - Midi
Input - Midi
Note - Midi
Output - Midi
Pitch Bend - Midi
Port Desc - Midi
Port Id - Midi
Ports Event - Midi
Program Change - Midi
System - Mouse
Button - A
u32
bit mask of all mouse buttons that were pressed during a given mouse event. - Mouse
Down Event - Mouse
Move Event - Mouse
UpEvent - Next
Frame - Next
Frame Event - Pass
- PassId
- Plane
- Point
Usize - Pose
- Pretty
Printed F32 - Pretty
Printed F64 - Quat
- Rect
- Rect
Area - Rect
Usize - RevThread
Pool - Scope
- Scope
Data Mut - Scope
Data Ref - Shader
Enum - Shader
Registry - Signal
FromUI - Signal
ToUI - Size
Usize - Small
Vec - A
Vec
-like container that can store a small number of elements inline. - TagThread
Pool - Text
Clipboard Event - Text
Input Event - Texture
- Texture
Animation - Texture
Id - Timer
- Timer
Event - ToUI
Receiver - ToUI
Sender - Trigger
- UiRunner
- Run code on the UI thread from another thread.
- Vec2
- Vec3
- Vec4
- Video
Buffer - Video
Buffer Ref - Video
Format - Video
Format Id - Video
Input Desc - Video
Input Id - Video
Inputs Event - WebSocket
- Window
Close Requested Event - Window
Closed Event - Window
Drag Query Event - Window
Geom Change Event - Window
Handle - Window
Id - Window
Moved Event - XrAnchor
- XrController
- XrHand
- XrLocal
Event - XrState
- XrUpdate
Event
Enums§
- Animate
- Animator
Action - Apply
From - ArcString
Mut - Area
- Audio
Device Type - CxOsOp
- CxPass
Parent - CxPass
Rect - Digit
Device - DragHit
- Drag
Item - Drag
Response - Drag
State - Ease
- Event
- Events that can be sent between the Makepad framework and the application.
- GpuPerformance
- Hit
- HitDesigner
- Hover
State - Http
Method - Intern
Live Id - KeyCode
- Live
Field Kind - Live
Prop Type - Live
Value - LogLevel
- Macos
Menu - Midi
Event - Midi
Port Type - Mouse
Cursor - Network
Response - Open
UrlIn Place - OsType
- Pass
Clear Color - Pass
Clear Depth - Play
- Shader
Ty - Texture
Format - Texture
Size - Texture
Updated - Vec2
Index - Video
Buffer Data - Video
Buffer RefData - Video
Pixel Format - Virtual
Keyboard Event - WebSocket
Message - Window
Drag Query Response
Constants§
Traits§
- Action
Cast - Action
Cast Ref - Action
Default Ref - Action
Trait - Animator
Impl - AppMain
- CxMedia
Api - CxOsApi
- Defer
Callback - Geometry
Fields - Live
Apply - Live
Apply Reset - Live
Apply Value - Live
Component Registry - Live
Hook - Live
Hook Deref - Live
IdAs Prop - LiveNew
- Live
Node Slice Api - Live
Node Slice ToCbor - Live
Node VecApi - Live
Node VecFrom Cbor - Live
Read - Live
Register - Shader
Math - ToLive
Value - Vec4Ext
Functions§
- abs
- acos
- acosh
- asin
- asinh
- atan
- atanh
- ceil
- clamp
- cos
- cosh
- dvec2
- exp
- exp2
- floor
- fract
- live_
design - ln
- log2
- log10
- log_
with_ level - max
- min
- pow
- powf
- powi
- profile_
start - rect
- shader_
enum - sin
- sinh
- tan
- tanh
- vec2
- vec3
- vec4
Type Aliases§
- Action
- Actions
- Actions
Buf - Audio
Input Fn - Audio
Output Fn - Live
Node Slice - Live
Node Vec - LiveRef
- Live
Type - Network
Responses Event - Video
Input Fn