Struct makepad_code_editor::code_editor::CodeEditor
source · pub struct CodeEditor { /* private fields */ }
Implementations§
source§impl CodeEditor
impl CodeEditor
pub fn draw(&mut self, cx: &mut Cx2d<'_>, session: &mut Session)
pub fn reset_font_size(&mut self)
pub fn decrease_font_size(&mut self)
pub fn increase_font_size(&mut self)
pub fn handle_event( &mut self, cx: &mut Cx, event: &Event, session: &mut Session ) -> Vec<CodeEditorAction>
pub fn reset_cursor_blinker(&mut self, cx: &mut Cx)
pub fn handle_event_with( &mut self, cx: &mut Cx, event: &Event, session: &mut Session, dispatch_action: &mut dyn FnMut(&mut Cx, CodeEditorAction) )
Trait Implementations§
source§impl AnimatorImpl for CodeEditor
impl AnimatorImpl for CodeEditor
fn animator_play(&mut self, cx: &mut Cx, state: &[LiveId; 2])
fn animator_in_state(&self, cx: &Cx, check_state_pair: &[LiveId; 2]) -> bool
fn animator_cut(&mut self, cx: &mut Cx, state: &[LiveId; 2])
fn animator_after_apply( &mut self, cx: &mut Cx, apply_from: ApplyFrom, index: usize, nodes: &[LiveNode] )
fn animator_apply_state(&mut self, cx: &mut Cx)
fn animator_handle_event( &mut self, cx: &mut Cx, event: &Event ) -> AnimatorAction
fn animator_toggle( &mut self, cx: &mut Cx, is_state_1: bool, animate: Animate, state1: &[LiveId; 2], state2: &[LiveId; 2] )
source§impl LiveApply for CodeEditor
impl LiveApply for CodeEditor
source§impl LiveApplyValue for CodeEditor
impl LiveApplyValue for CodeEditor
fn apply_value( &mut self, cx: &mut Cx, apply_from: ApplyFrom, index: usize, nodes: &[LiveNode] ) -> usize
source§impl LiveHook for CodeEditor
impl LiveHook for CodeEditor
fn before_live_design(cx: &mut Cx)
fn apply_value_unknown( &mut self, cx: &mut Cx, _apply_from: ApplyFrom, index: usize, nodes: &[LiveNode] ) -> usize
fn apply_value_instance( &mut self, _cx: &mut Cx, _apply_from: ApplyFrom, index: usize, nodes: &[LiveNode] ) -> usize
fn skip_apply( &mut self, _cx: &mut Cx, _apply_from: ApplyFrom, _index: usize, _nodes: &[LiveNode] ) -> Option<usize>
fn before_apply( &mut self, _cx: &mut Cx, _apply_from: ApplyFrom, _index: usize, _nodes: &[LiveNode] )
fn after_apply( &mut self, _cx: &mut Cx, _apply_from: ApplyFrom, _index: usize, _nodes: &[LiveNode] )
fn after_apply_from(&mut self, cx: &mut Cx, apply_from: ApplyFrom)
fn after_new_from_doc(&mut self, _cx: &mut Cx)
fn after_new_before_apply(&mut self, _cx: &mut Cx)
source§impl LiveHookDeref for CodeEditor
impl LiveHookDeref for CodeEditor
fn deref_before_apply( &mut self, cx: &mut Cx, apply_from: ApplyFrom, index: usize, nodes: &[LiveNode] )
fn deref_after_apply( &mut self, cx: &mut Cx, apply_from: ApplyFrom, index: usize, nodes: &[LiveNode] )
source§impl LiveNew for CodeEditor
impl LiveNew for CodeEditor
fn live_type_info(cx: &mut Cx) -> LiveTypeInfo
fn live_design_with(cx: &mut Cx)
fn new(cx: &mut Cx) -> Self
fn new_apply( cx: &mut Cx, from: ApplyFrom, index: usize, nodes: &[LiveNode] ) -> Selfwhere Self: Sized,
fn new_apply_mut_index( cx: &mut Cx, from: ApplyFrom, index: &mut usize, nodes: &[LiveNode] ) -> Selfwhere Self: Sized,
fn new_from_ptr(cx: &mut Cx, live_ptr: Option<LivePtr>) -> Selfwhere Self: Sized,
fn new_main(cx: &mut Cx) -> Selfwhere Self: Sized,
fn update_main(&mut self, cx: &mut Cx)
fn new_local(cx: &mut Cx) -> Selfwhere Self: Sized,
fn new_from_module( cx: &mut Cx, module_id: LiveModuleId, id: LiveId ) -> Option<Self>where Self: Sized,
fn update_from_module( &mut self, cx: &mut Cx, module_id: LiveModuleId, id: LiveId )
source§impl Widget for CodeEditor
impl Widget for CodeEditor
fn redraw(&mut self, cx: &mut Cx)
fn handle_widget_event_with( &mut self, _cx: &mut Cx, _event: &Event, _dispatch_action: &mut dyn FnMut(&mut Cx, WidgetActionItem) )
fn walk(&mut self, _cx: &mut Cx) -> Walk
fn draw_walk_widget(&mut self, cx: &mut Cx2d<'_>, walk: Walk) -> WidgetDraw
fn handle_widget_event( &mut self, cx: &mut Cx, event: &Event ) -> Vec<WidgetActionItem, Global>
fn find_widgets( &mut self, _path: &[LiveId], _cached: WidgetCache, _results: &mut WidgetSet )
fn widget(&mut self, path: &[LiveId]) -> WidgetRef
fn widgets(&mut self, paths: &[&[LiveId]]) -> WidgetSet
fn widget_uid(&self) -> WidgetUid
fn widget_to_data( &self, _cx: &mut Cx, _actions: &Vec<WidgetActionItem, Global>, _nodes: &mut Vec<LiveNode, Global>, _path: &[LiveId] ) -> bool
fn data_to_widget( &mut self, _cx: &mut Cx, _nodes: &[LiveNode], _path: &[LiveId] )
fn is_visible(&self) -> bool
fn draw_widget(&mut self, cx: &mut Cx2d<'_>) -> Result<(), WidgetRef>
fn draw_widget_all(&mut self, cx: &mut Cx2d<'_>)
fn text(&self) -> String
fn set_text(&mut self, _v: &str)
fn set_text_and_redraw(&mut self, cx: &mut Cx, v: &str)
fn type_id(&self) -> TypeIdwhere Self: 'static,
Auto Trait Implementations§
impl !RefUnwindSafe for CodeEditor
impl !Send for CodeEditor
impl !Sync for CodeEditor
impl Unpin for CodeEditor
impl !UnwindSafe for CodeEditor
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more