Struct main_game_loop::event::EventLoop
source · [−]pub struct EventLoop { /* private fields */ }Implementations
Methods from Deref<Target = EventLoopTarget>
sourcepub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle>
pub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle>
Returns the list of all the monitors available on the system.
sourcepub fn primary_monitor(&self) -> Option<MonitorHandle>
pub fn primary_monitor(&self) -> Option<MonitorHandle>
Returns the primary monitor of the system.
Returns None if it can’t identify any monitor as a primary one.
Platform-specific
Wayland: Always returns None.
Trait Implementations
sourceimpl Deref for EventLoop
impl Deref for EventLoop
type Target = EventLoopWindowTarget<CustomEvent>
type Target = EventLoopWindowTarget<CustomEvent>
The resulting type after dereferencing.
Auto Trait Implementations
impl !RefUnwindSafe for EventLoop
impl !Send for EventLoop
impl !Sync for EventLoop
impl Unpin for EventLoop
impl !UnwindSafe for EventLoop
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more