Configuration

Struct Configuration 

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pub struct Configuration<P: Problem>(/* private fields */);
Expand description

A (meta)heuristic configuration.

A grouping of components is called a metaheuristic configuration, and the Configuration struct provides useful abstractions for dealing with them.

A configuration therefore fully specifies a metaheuristic algorithm, with all its components and parameters.

§Application

Applying a Configuration to a problem is as simple as calling its optimize method with the problem and an evaluator as argument. The method returns the State after execution, enabling inspection of any custom state, including the final population, or the best individual found.

It is also possible to pre-initialize the State before execution using the optimize_with method, e.g. to set the random number seed or customize what state should be logged at runtime.

§Building Configurations

Because an object-oriented approach to specifying control flow is not very intuitive, Configuration also exposes a simple and idiomatic way to construct metaheuristics through Rust’s builder pattern.

See Configuration::builder for more information.

§Serialization

For the purpose of easily identifying which experiment was done with which components and parameters, it is serializable (but not deserializable).

Implementations§

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impl<P: Problem> Configuration<P>

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pub fn new(heuristic: Box<dyn Component<P>>) -> Self

Constructs a Configuration from some heuristic components.

Use Configuration::builder for a more convenient construction.

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pub fn builder() -> ConfigurationBuilder<P>

Creates a builder for constructing a Configuration.

The builder exposes familiar control flow methods like do_, while_, if_, and if_else_ along with shortcut methods to construct other often-used components.

§Examples

Constructing a simple genetic algorithm using the builder syntax:

use mahf::prelude::*;

let ga = Configuration::builder()
    .do_(initialization::RandomSpread::new(population_size))
    .evaluate()
    .update_best_individual()
    .while_(conditions::LessThanN::iterations(n), |builder| {
        builder
            .do_(selection::Tournament::new(num_selected, size))
            .do_(recombination::ArithmeticCrossover::new_insert_both(1.))
            .do_(mutation::NormalMutation::new(std_dev, rm))
            .evaluate()
            .update_best_individual()
            .do_(replacement::MuPlusLambda::new(max_population_size))
    })
    .build();
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pub fn heuristic(&self) -> &dyn Component<P>

Returns a reference to the root Component.

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pub fn into_inner(self) -> Box<dyn Component<P>>

Consumes the Configuration, returning the root Component.

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pub fn into_builder(self) -> ConfigurationBuilder<P>

Creates a builder pre-initialized with the root Component.

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pub fn to_ron(&self, path: impl AsRef<Path>) -> ExecResult<()>

Serializes the Configuration into the file at path using ron.

§Examples
use mahf::Configuration;

let config = Configuration::builder()/* ... */.build();
config.to_ron("path/to/ron")?;
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pub fn run(&self, problem: &P, state: &mut State<'_, P>) -> ExecResult<()>

Runs the Configuration on the problem using a given State.

Note that the caller is responsible for initializing state properly.

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pub fn optimize<'a, T>( &self, problem: &P, evaluator: T, ) -> ExecResult<State<'a, P>>
where T: Evaluate<Problem = P> + 'a,

Runs the heuristic Configuration on the given problem, returning the final State after execution of the heuristic.

§Initialization

The state is pre-initialized with Populations and Log.

The random generator defaults to a randomly seeded RNG (Random::default).

The evaluator is inserted wrapped inside an Evaluator with the Global identifier.

For initializing the state with custom state, e.g. a fixed random seed, see optimize_with.

§Examples

Optimizing some problem with a sequential evaluator:

use mahf::{problems::Sequential, Configuration};

let config = Configuration::builder()
    /* configuration definition */
    .build();
let state = config.optimize(&problem, Sequential::new());
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pub fn optimize_with<'a>( &self, problem: &P, init_state: impl FnOnce(&mut State<'a, P>) -> ExecResult<()>, ) -> ExecResult<State<'a, P>>

Runs the heuristic Configuration on the given problem, initializing the State beforehand with a custom function, returning the final State after execution of the heuristic.

§Initialization

The state is pre-initialized with Populations and Log.

If no random generator is inserted in init_state, it will default to a randomly seeded RNG (Random::default).

Note that the evaluator has to be inserted manually into the State, using e.g. {State::insert_evaluator, State::insert_evaluator_as}.

§Examples

Optimizing some problem with a sequential evaluator and a random seed of 42:

use mahf::{identifier::Global, problems::Sequential, Configuration, Random};

let config = Configuration::builder()/* ... */.build();
let state = config.optimize_with(&problem, |state| {
    state.insert_evaluator(Sequential::new());
    state.insert(Random::new(42));
    Ok(())
});

Trait Implementations§

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impl<P: Clone + Problem> Clone for Configuration<P>

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fn clone(&self) -> Configuration<P>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<P: Problem> From<Box<dyn Component<P>>> for Configuration<P>

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fn from(heuristic: Box<dyn Component<P>>) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

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impl<P> Freeze for Configuration<P>

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impl<P> !RefUnwindSafe for Configuration<P>

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impl<P> Send for Configuration<P>

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impl<P> Sync for Configuration<P>

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impl<P> Unpin for Configuration<P>

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impl<P> !UnwindSafe for Configuration<P>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AnyExt for T
where T: Any + ?Sized,

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fn downcast_ref<T>(this: &Self) -> Option<&T>
where T: Any,

Attempts to downcast this to T behind reference
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Attempts to downcast this to T behind mutable reference
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fn downcast_rc<T>(this: Rc<Self>) -> Result<Rc<T>, Rc<Self>>
where T: Any,

Attempts to downcast this to T behind Rc pointer
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Attempts to downcast this to T behind Arc pointer
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Attempts to downcast this to T behind Box pointer
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where T: Any, Self: Sized,

Attempts to downcast owned Self to T, useful only in generic context as a workaround for specialization
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynClone for T
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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more