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Symbols

Struct Symbols 

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pub struct Symbols { /* private fields */ }
Expand description

Stores a map of all known class-like symbol names (FQCNs) to their corresponding SymbolKind. Provides basic methods for adding symbols and querying.

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impl Symbols

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pub fn new() -> Symbols

Creates a new, empty Symbols map.

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pub fn add_class_name(&mut self, name: Atom)

Adds or updates a symbol name identified as a Class.

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pub fn add_interface_name(&mut self, name: Atom)

Adds or updates a symbol name identified as an Interface.

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pub fn add_trait_name(&mut self, name: Atom)

Adds or updates a symbol name identified as a Trait.

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pub fn add_enum_name(&mut self, name: Atom)

Adds or updates a symbol name identified as an Enum.

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pub fn get_kind(&self, name: &Atom) -> Option<SymbolKind>

Retrieves the SymbolKind for a given symbol name, if known.

§Arguments
  • name: The Atom (likely FQCN) of the symbol to look up.
§Returns

Some(SymbolKind) if the symbol exists in the map, None otherwise.

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pub fn contains(&self, name: &Atom) -> bool

Checks if a symbol with the given name is known.

§Arguments
  • name: The Atom (likely FQCN) of the symbol to check.
§Returns

true if the symbol exists in the map, false otherwise.

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pub fn contains_namespace(&self, namespace: &Atom) -> bool

Check if any symbol within the table is part of the given namespace.

§Arguments
  • namespace: The Atom of the namespace to check for.
§Returns

true if the namespace is present, false otherwise.

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pub fn contains_class(&self, name: &Atom) -> bool

Checks if a symbol with the given name is a Class.

§Arguments
  • name: The Atom (likely FQCN) of the symbol to check.
§Returns

true if the symbol is a Class, false otherwise.

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pub fn contains_interface(&self, name: &Atom) -> bool

Checks if a symbol with the given name is an Interface.

§Arguments
  • name: The Atom (likely FQCN) of the symbol to check.
§Returns

true if the symbol is an Interface, false otherwise.

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pub fn contains_trait(&self, name: &Atom) -> bool

Checks if a symbol with the given name is a Trait.

§Arguments
  • name: The Atom (likely FQCN) of the symbol to check.
§Returns

true if the symbol is a Trait, false otherwise.

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pub fn contains_enum(&self, name: &Atom) -> bool

Checks if a symbol with the given name is an Enum.

§Arguments
  • name: The Atom (likely FQCN) of the symbol to check.
§Returns

true if the symbol is an Enum, false otherwise.

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pub fn get_all(&self) -> &AtomMap<SymbolKind>

Returns a reference to the underlying map of all symbols.

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pub fn extend(&mut self, other: Symbols)

Extends the current Symbols map with another one.

Trait Implementations§

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impl Clone for Symbols

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fn clone(&self) -> Symbols

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Symbols

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Symbols

Provides a default, empty Symbols map.

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Symbols

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Symbols

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fn eq(&self, other: &Symbols) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Symbols

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Symbols

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Gets the TypeId of self. Read more
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