pub struct World { /* private fields */ }
Expand description
The World
struct holds all the data of a world.
Implementations§
Source§impl World
impl World
pub fn new() -> World
Sourcepub fn add_resource(
&mut self,
resource_data: impl SendSync,
) -> Result<(), ResourceError>
pub fn add_resource( &mut self, resource_data: impl SendSync, ) -> Result<(), ResourceError>
This adds a resource to the World
’s Resources
. Resources are like global components and can be used for things like frametime and other things systems should have access to.
§Errors
If there is already a resource of the provided resource’s type present, an error variant is returned.
§Example
world.add_resource(String::from("This is an example resource!"))?;
Sourcepub fn remove_resource<T>(&mut self)where
T: SendSync,
pub fn remove_resource<T>(&mut self)where
T: SendSync,
Sourcepub fn get_resource<T>(
&self,
) -> Result<MappedRwLockReadGuard<'_, RawRwLock, T>, ResourceError>where
T: SendSync,
pub fn get_resource<T>(
&self,
) -> Result<MappedRwLockReadGuard<'_, RawRwLock, T>, ResourceError>where
T: SendSync,
Sourcepub fn get_resource_mut<T>(
&self,
) -> Result<MappedRwLockWriteGuard<'_, RawRwLock, T>, ResourceError>where
T: SendSync,
pub fn get_resource_mut<T>(
&self,
) -> Result<MappedRwLockWriteGuard<'_, RawRwLock, T>, ResourceError>where
T: SendSync,
Sourcepub fn register_component<T>(&mut self)where
T: SendSync,
pub fn register_component<T>(&mut self)where
T: SendSync,
Register a component.
Sourcepub fn create_entity(
&self,
components: impl ComponentSet,
) -> Result<Entity, EntityError>
pub fn create_entity( &self, components: impl ComponentSet, ) -> Result<Entity, EntityError>
Spawn an entity with components. The maximum size for tuples provided to this method is 10.
§Errors
Returns an error variant if a provided component is not registered in the world.
§Example
// spawn entity
world.create_entity((30_u32, 60.0_f32))?;
// You can also bind the entity to access it later on.
let entity = world.create_entity((20_u32, 30.0_f32))?;
// When only adding one component, put a comma after it for rust to recognise it as a tuple.
world.create_entity((20_u32,))?;
Sourcepub fn delete_entity(&self, entity: Entity) -> Result<(), EntityError>
pub fn delete_entity(&self, entity: Entity) -> Result<(), EntityError>
Delete an Entity
from the world. See QueryEntity::delete
if you are using a query, which is the recommended way to do this.
§Errors
Can only delete entities if they exist. Otherwise an error variant is returned.
§Example
let entity = world.create_entity((10_u32,))?;
// delete the entity
world.delete_entity(entity)?;
Sourcepub fn purge_entity(&self, entity: Entity) -> Result<(), EntityError>
pub fn purge_entity(&self, entity: Entity) -> Result<(), EntityError>
Delete an Entity
clearing the underlying component storage. This method of deletion is slower, but may be desired sometimes when it is nessesary to drop the component data.
See QueryEntity::purge
if you are using a query, which is the recommended way to do this.
§Errors
Can only purge entities if they exist. Otherwise an error variant is returned.
§Example
let entity = world.create_entity((10_u32,))?;
// purge the entity
world.purge_entity(entity)?;
}
Sourcepub fn assign_components(
&self,
components: impl ComponentSet,
entity: Entity,
) -> Result<(), EntityError>
pub fn assign_components( &self, components: impl ComponentSet, entity: Entity, ) -> Result<(), EntityError>
Assign components to an Entity
. See QueryEntity::assign_components
if you are using a query, which is the recommended way to do this.
§Errors
This can fail when either the entity doesn’t exist, or one of the components is not registered. Then aan error variant will be returned.
§Example
let entity = world.create_entity((5_u32,))?;
// assign more components
world.assign_components((30.0_f32, String::from("hello world")), entity)?;
Sourcepub fn delete_component<C>(&self, entity: Entity) -> Result<(), EntityError>where
C: SendSync,
pub fn delete_component<C>(&self, entity: Entity) -> Result<(), EntityError>where
C: SendSync,
Delete components from an Entity
if it exists. See QueryEntity::delete_component
if you are using a query, which is the recommended way to do this.
§Errors
This fails if the component is not registered in the World
, in which case an error variant is returned.
§Example
fn main() -> Result<(), magma_ecs::error::EntityError> {
let entity = world.create_entity((5_u32, 10.0_f32))?;
// delete a component
world.delete_component::<u32>(entity)?;
Sourcepub fn purge_component<C>(&self, entity: Entity) -> Result<(), EntityError>where
C: SendSync,
pub fn purge_component<C>(&self, entity: Entity) -> Result<(), EntityError>where
C: SendSync,
Delete a component from an Entity
clearing the underlying component storage.
This method of deletion is slower, but may sometimes be desired when the component data should be dropped.
See QueryEntity::purge_component
if you are using a query, which is the recommended way to do this.
§Errors
Returns an error variant if the component type is not registered in the World
.
§Example
// create entity with u32 and f32
let entity = world.create_entity((30_u32, 20.0_f32))?;
// purge u32 component from entity
world.purge_component::<u32>(entity)?;
Sourcepub fn get_component<C>(
&self,
entity: Entity,
) -> Result<MappedRwLockReadGuard<'_, RawRwLock, C>, EntityError>where
C: SendSync,
pub fn get_component<C>(
&self,
entity: Entity,
) -> Result<MappedRwLockReadGuard<'_, RawRwLock, C>, EntityError>where
C: SendSync,
Get a component as readable from an Entity
.
§Errors
If the requested component is either not registered on the World
or the entity doesn’t have that component,
an error variant is returned.
§Example
// create an entity with u32
let entity = world.create_entity((30_u32,))?;
// get the component as readable
world.get_component::<u32>(entity)?;
Sourcepub fn get_component_mut<C>(
&self,
entity: Entity,
) -> Result<MappedRwLockWriteGuard<'_, RawRwLock, C>, EntityError>where
C: SendSync,
pub fn get_component_mut<C>(
&self,
entity: Entity,
) -> Result<MappedRwLockWriteGuard<'_, RawRwLock, C>, EntityError>where
C: SendSync,
Get a component as writable from an Entity
.
§Errors
If the requested component is either not registered on the World
or the entity doesn’t have that component,
an error variant is returned.
§Example
// create an entity with u32
let entity = world.create_entity((30_u32,))?;
// get the component as writable and add 1
*world.get_component_mut::<u32>(entity)? += 1;
Sourcepub fn query<Q>(&self) -> Result<Vec<QueryEntity<'_>>, EntityError>where
Q: ComponentSet,
pub fn query<Q>(&self) -> Result<Vec<QueryEntity<'_>>, EntityError>where
Q: ComponentSet,
Query for entities with specified components. Also see the methods of QueryEntity
.
§Errors
If any provided component is not registered in the world, an error variant is returned.
§Example
world.create_entity((30_u32, 20.0_f32))?;
world.create_entity((20_u32,))?;
// Only the first entity will be in our query, because we searched for (u32, f32).
let query = world.query::<(u32, f32)>()?;
Sourcepub fn query_added<Q>(&self) -> Result<Vec<QueryEntity<'_>>, EntityError>where
Q: ComponentSet,
pub fn query_added<Q>(&self) -> Result<Vec<QueryEntity<'_>>, EntityError>where
Q: ComponentSet,
Query for entities with specified components that have just been added.
This only returns entities whose components have been added since the last time they where queried.
Also see the methods of QueryEntity
.
§Errors
If any provided component is not registered in the world, an error variant is returned.
§Example
world.create_entity((30_u32, 20.0_f32))?;
world.create_entity((20_u32,))?;
// Only the first entity will be in our query, because we searched for (u32, f32).
let query = world.query_added::<(u32, f32)>()?;
Sourcepub fn query_removed<Q>(&self) -> Result<Vec<QueryEntity<'_>>, EntityError>where
Q: ComponentSet,
pub fn query_removed<Q>(&self) -> Result<Vec<QueryEntity<'_>>, EntityError>where
Q: ComponentSet,
Query for entities with specified components that have just been removed.
This returns entities who, or whose components, have been removed since the last time they where queried.
Also see the methods of QueryEntity
.
§Errors
If any provided component is not registered in the world, an error variant is returned.
§Example
let entity = world.create_entity((30_u32, 20.0_f32))?;
world.create_entity((20_u32,))?;
world.delete_entity(entity).unwrap();
// Only the first entity will be in our query, because we searched for (u32, f32) and removed.
let query = world.query::<(u32, f32)>()?;
Sourcepub fn query_changed<Q>(&self) -> Result<Vec<QueryEntity<'_>>, EntityError>where
Q: ComponentSet,
pub fn query_changed<Q>(&self) -> Result<Vec<QueryEntity<'_>>, EntityError>where
Q: ComponentSet,
Query for entities with specified components that have just been changed.
This returns entities whose components have been assigned or mutably borrowed since the last time they where queried.
Also see the methods of QueryEntity
.
§Errors
If any provided component is not registered in the world, an error variant is returned.
§Example
world.create_entity((30_u32, 20.0_f32))?;
world.create_entity((20_u32,))?;
// Only the first entity will be in our query, because we searched for (u32, f32).
let query = world.query_changed::<(u32, f32)>()?;
Sourcepub fn register_event<T>(&mut self)where
T: SendSync + Clone,
pub fn register_event<T>(&mut self)where
T: SendSync + Clone,
Register an event type.
Sourcepub fn send_event<T>(&self, event: T) -> Result<(), EventError>where
T: SendSync + Clone,
pub fn send_event<T>(&self, event: T) -> Result<(), EventError>where
T: SendSync + Clone,
Sourcepub fn get_pending_events(&self) -> Vec<TypeId>
pub fn get_pending_events(&self) -> Vec<TypeId>
Returns the TypeId
s of pending events.
Sourcepub fn poll_events<T>(&self) -> Result<Vec<T>, EventError>where
T: SendSync + Clone,
pub fn poll_events<T>(&self) -> Result<Vec<T>, EventError>where
T: SendSync + Clone,
Sourcepub fn clear_events(&self)
pub fn clear_events(&self)
Clears pending events.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for World
impl !RefUnwindSafe for World
impl Send for World
impl Sync for World
impl Unpin for World
impl !UnwindSafe for World
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more