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AgenticSystemValidationLocus

Enum AgenticSystemValidationLocus 

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pub enum AgenticSystemValidationLocus {
    System,
    Role {
        role: SystemRoleId,
    },
    Participant {
        participant: ParticipantId,
    },
    Ceremony {
        ceremony: SystemCeremonyId,
    },
    CeremonyRole {
        ceremony: SystemCeremonyId,
        role: RoleId,
    },
    CeremonyInput {
        ceremony: SystemCeremonyId,
        input: InputName,
    },
    Topology {
        from: ParticipantId,
        to: ParticipantId,
    },
    Profile {
        role: SystemRoleId,
    },
    Independence {
        reviewer: SystemRoleId,
        reviewed: SystemRoleId,
    },
    Guard {
        ceremony: SystemCeremonyId,
        guard: GuardName,
    },
}
Expand description

The exact element of an agentic system design a finding refers to.

A design has more kinds of element than a ceremony definition and they are easy to confuse — a role of the system is not a role of a composed ceremony — so the locus names which vocabulary it is speaking. Without it, “role reviewer is unknown” points at two different places.

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System

The design as a whole, when no narrower element applies.

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Role

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Participant

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§participant: ParticipantId
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Ceremony

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CeremonyRole

One seat of one composed ceremony’s own definition.

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§role: RoleId
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CeremonyInput

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Topology

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Profile

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Independence

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§reviewer: SystemRoleId
§reviewed: SystemRoleId
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Guard

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Implementations§

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impl AgenticSystemValidationLocus

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pub const fn role(role: SystemRoleId) -> Self

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pub const fn participant(participant: ParticipantId) -> Self

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pub const fn ceremony(ceremony: SystemCeremonyId) -> Self

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pub const fn ceremony_role(ceremony: SystemCeremonyId, role: RoleId) -> Self

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pub const fn ceremony_input( ceremony: SystemCeremonyId, input: InputName, ) -> Self

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pub const fn topology(from: ParticipantId, to: ParticipantId) -> Self

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pub const fn profile(role: SystemRoleId) -> Self

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pub const fn independence(reviewer: SystemRoleId, subject: SystemRoleId) -> Self

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pub const fn guard(ceremony: SystemCeremonyId, guard: GuardName) -> Self

Trait Implementations§

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impl Clone for AgenticSystemValidationLocus

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AgenticSystemValidationLocus

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AgenticSystemValidationLocus

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for AgenticSystemValidationLocus

Where a finding points, said in words.

The serialized form names the element for a machine; this names it for whoever has to fix the design.

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fn fmt(&self, formatter: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for AgenticSystemValidationLocus

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impl PartialEq for AgenticSystemValidationLocus

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for AgenticSystemValidationLocus

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for AgenticSystemValidationLocus

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.