pub trait CeremonyTranscriptStorePort: Send + Sync {
// Required methods
fn append<'life0, 'life1, 'async_trait>(
&'life0 self,
instance_id: &'life1 CeremonyId,
contribution: CeremonyStepContribution,
) -> Pin<Box<dyn Future<Output = Result<(), DomainError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn transcript<'life0, 'life1, 'async_trait>(
&'life0 self,
instance_id: &'life1 CeremonyId,
) -> Pin<Box<dyn Future<Output = Result<CeremonyTranscript, DomainError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
Stores and retrieves the transcript a ceremony accumulates as its steps execute.
Required Methods§
Sourcefn append<'life0, 'life1, 'async_trait>(
&'life0 self,
instance_id: &'life1 CeremonyId,
contribution: CeremonyStepContribution,
) -> Pin<Box<dyn Future<Output = Result<(), DomainError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn append<'life0, 'life1, 'async_trait>(
&'life0 self,
instance_id: &'life1 CeremonyId,
contribution: CeremonyStepContribution,
) -> Pin<Box<dyn Future<Output = Result<(), DomainError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Append a step’s contribution to the transcript of instance_id.
Sourcefn transcript<'life0, 'life1, 'async_trait>(
&'life0 self,
instance_id: &'life1 CeremonyId,
) -> Pin<Box<dyn Future<Output = Result<CeremonyTranscript, DomainError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn transcript<'life0, 'life1, 'async_trait>(
&'life0 self,
instance_id: &'life1 CeremonyId,
) -> Pin<Box<dyn Future<Output = Result<CeremonyTranscript, DomainError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
The transcript accumulated for instance_id so far; an empty
transcript when the ceremony has produced nothing yet.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".