Enum macroquad::prelude::ShaderSource
source · pub enum ShaderSource<'a> {
Glsl {
vertex: &'a str,
fragment: &'a str,
},
Msl {
program: &'a str,
},
}
Variants§
Trait Implementations§
Auto Trait Implementations§
impl<'a> RefUnwindSafe for ShaderSource<'a>
impl<'a> Send for ShaderSource<'a>
impl<'a> Sync for ShaderSource<'a>
impl<'a> Unpin for ShaderSource<'a>
impl<'a> UnwindSafe for ShaderSource<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more