Struct macroquad::texture::RenderTarget
source · pub struct RenderTarget {
pub texture: Texture2D,
pub render_pass: RenderPass,
}
Fields§
§texture: Texture2D
§render_pass: RenderPass
Implementations§
source§impl RenderTarget
impl RenderTarget
Trait Implementations§
source§impl Clone for RenderTarget
impl Clone for RenderTarget
source§fn clone(&self) -> RenderTarget
fn clone(&self) -> RenderTarget
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for RenderTarget
impl Send for RenderTarget
impl Sync for RenderTarget
impl Unpin for RenderTarget
impl UnwindSafe for RenderTarget
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more