pub struct Material { /* fields omitted */ }
Expand description
Material instance loaded on GPU.
Set GPU uniform value for this material.
“name” should be from “uniforms” list used for material creation.
Otherwise uniform value would be silently ignored.
Delete this material. Using deleted material for either rendering
or uniforms manipulation will result internal GL errors.
Performs copy-assignment from source
. Read more
Formats the value using the given formatter. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
impl<T> Any for T where
T: 'static + ?Sized,
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
impl<S> FromSample<S> for S
impl<T, U> Into<U> for T where
U: From<T>,
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T, U> ToSample<U> for T where
U: FromSample<T>,
The type returned in the event of a conversion error.
The type returned in the event of a conversion error.
impl<S, T> Duplex<S> for T where
T: FromSample<S> + ToSample<S>,