Struct macroquad::math::Vec3 [−][src]
A 3-dimensional vector without SIMD support.
Implementations
impl Vec3[src]
pub const ZERO: Vec3[src]
All zeroes.
pub const ONE: Vec3[src]
All ones.
pub const X: Vec3[src]
[1, 0, 0]: a unit-length vector pointing along the positive X axis.
pub const Y: Vec3[src]
[0, 1, 0]: a unit-length vector pointing along the positive Y axis.
pub const Z: Vec3[src]
[0, 0, 1]: a unit-length vector pointing along the positive Z axis.
pub const AXES: [Vec3; 3][src]
The unit axes.
pub fn new(x: f32, y: f32, z: f32) -> Vec3[src]
Creates a new 3D vector.
pub const fn unit_x() -> Vec3[src]
Use Vec3::X instead
Creates a vector with values [x: 1.0, y: 0.0, z: 0.0].
pub const fn unit_y() -> Vec3[src]
Use Vec3::Y instead
Creates a vector with values [x: 0.0, y: 1.0, z: 0.0].
pub const fn unit_z() -> Vec3[src]
Use Vec3::Z instead
Creates a vector with values [x: 0.0, y: 0.0, z: 1.0].
pub fn extend(self, w: f32) -> Vec4[src]
Creates a 4D vector from self and the given w value.
pub fn truncate(self) -> Vec2[src]
Creates a Vec2 from the x and y elements of self, discarding z.
Truncation may also be performed by using self.xy() or Vec2::from().
pub fn cross(self, other: Vec3) -> Vec3[src]
Computes the cross product of self and other.
pub const fn zero() -> Vec3[src]
use ZERO constant instead
Creates a vector with all elements set to 0.0.
pub const fn one() -> Vec3[src]
use ONE constant instead
Creates a vector with all elements set to 1.0.
pub fn splat(v: f32) -> Vec3[src]
Creates a vector with all elements set to v.
pub fn select(mask: BVec3, if_true: Vec3, if_false: Vec3) -> Vec3[src]
Creates a vector from the elements in if_true and if_false, selecting which to use
for each element of self.
A true element in the mask uses the corresponding element from if_true, and false
uses the element from if_false.
pub fn dot(self, other: Vec3) -> f32[src]
Computes the dot product of self and other.
pub fn min(self, other: Vec3) -> Vec3[src]
Returns a vector containing the mininum values for each element of self and other.
In other words this computes [self.x.max(other.x), self.y.max(other.y), ..].
pub fn max(self, other: Vec3) -> Vec3[src]
Returns a vector containing the maximum values for each element of self and other.
In other words this computes [self.x.max(other.x), self.y.max(other.y), ..].
pub fn clamp(self, min: Vec3, max: Vec3) -> Vec3[src]
Component-wise clamping of values, similar to [std::f32::clamp].
Each element in min must be less-or-equal to the corresponing element in max.
If the glam-assert feature is enabled, the function will panic if the contract is not
met, otherwise the behavior is undefined.
pub fn min_element(self) -> f32[src]
Returns the horizontal minimum of self.
In other words this computes min(x, y, ..).
pub fn max_element(self) -> f32[src]
Returns the horizontal maximum of self.
In other words this computes max(x, y, ..).
pub fn cmpeq(self, other: Vec3) -> BVec3[src]
Returns a vector mask containing the result of a == comparison for each element of
self and other.
In other words, this computes [self.x == other.x, self.y == other.y, ..] for all
elements.
pub fn cmpne(self, other: Vec3) -> BVec3[src]
Returns a vector mask containing the result of a != comparison for each element of
self and other.
In other words this computes [self.x != other.x, self.y != other.y, ..] for all
elements.
pub fn cmpge(self, other: Vec3) -> BVec3[src]
Returns a vector mask containing the result of a >= comparison for each element of
self and other.
In other words this computes [self.x >= other.x, self.y >= other.y, ..] for all
elements.
pub fn cmpgt(self, other: Vec3) -> BVec3[src]
Returns a vector mask containing the result of a > comparison for each element of
self and other.
In other words this computes [self.x > other.x, self.y > other.y, ..] for all
elements.
pub fn cmple(self, other: Vec3) -> BVec3[src]
Returns a vector mask containing the result of a <= comparison for each element of
self and other.
In other words this computes [self.x <= other.x, self.y <= other.y, ..] for all
elements.
pub fn cmplt(self, other: Vec3) -> BVec3[src]
Returns a vector mask containing the result of a < comparison for each element of
self and other.
In other words this computes [self.x < other.x, self.y < other.y, ..] for all
elements.
pub fn from_slice_unaligned(slice: &[f32]) -> Vec3[src]
Creates a vector from the first N values in slice.
Panics
Panics if slice is less than N elements long.
pub fn write_to_slice_unaligned(self, slice: &mut [f32])[src]
Writes the elements of self to the first N elements in slice.
Panics
Panics if slice is less than N elements long.
pub fn abs(self) -> Vec3[src]
Returns a vector containing the absolute value of each element of self.
pub fn signum(self) -> Vec3[src]
Returns a vector with elements representing the sign of self.
1.0if the number is positive,+0.0orINFINITY-1.0if the number is negative,-0.0orNEG_INFINITYNANif the number isNAN
pub fn is_finite(self) -> bool[src]
Returns true if, and only if, all elements are finite. If any element is either
NaN, positive or negative infinity, this will return false.
pub fn is_nan(self) -> bool[src]
Returns true if any elements are NaN.
pub fn is_nan_mask(self) -> BVec3[src]
Performs is_nan on each element of self, returning a vector mask of the results.
In other words, this computes [x.is_nan(), y.is_nan(), z.is_nan(), w.is_nan()].
pub fn length(self) -> f32[src]
Computes the length of self.
pub fn length_squared(self) -> f32[src]
Computes the squared length of self.
This is faster than length() as it avoids a square root operation.
pub fn length_recip(self) -> f32[src]
Computes 1.0 / length().
For valid results, self must not be of length zero.
pub fn distance(self, other: Vec3) -> f32[src]
Computes the Euclidean distance between two points in space.
pub fn distance_squared(self, other: Vec3) -> f32[src]
Compute the squared euclidean distance between two points in space.
pub fn normalize(self) -> Vec3[src]
Returns self normalized to length 1.0.
For valid results, self must not be of length zero, nor very close to zero.
See also Self::try_normalize and Self::normalize_or_zero.
pub fn try_normalize(self) -> Option<Vec3>[src]
Returns self normalized to length 1.0 if possible, else returns None.
In particular, if the input is zero (or very close to zero), or non-finite,
the result of this operation will be None.
See also Self::normalize_or_zero.
pub fn normalize_or_zero(self) -> Vec3[src]
Returns self normalized to length 1.0 if possible, else returns zero.
In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be zero.
See also Self::try_normalize.
pub fn is_normalized(self) -> bool[src]
Returns whether self is length 1.0 or not.
Uses a precision threshold of 1e-6.
pub fn round(self) -> Vec3[src]
Returns a vector containing the nearest integer to a number for each element of self.
Round half-way cases away from 0.0.
pub fn floor(self) -> Vec3[src]
Returns a vector containing the largest integer less than or equal to a number for each
element of self.
pub fn ceil(self) -> Vec3[src]
Returns a vector containing the smallest integer greater than or equal to a number for
each element of self.
pub fn exp(self) -> Vec3[src]
Returns a vector containing e^self (the exponential function) for each element of
self.
pub fn powf(self, n: f32) -> Vec3[src]
Returns a vector containing each element of self raised to the power of n.
pub fn recip(self) -> Vec3[src]
Returns a vector containing the reciprocal 1.0/n of each element of self.
pub fn lerp(self, other: Vec3, s: f32) -> Vec3[src]
Performs a linear interpolation between self and other based on the value s.
When s is 0.0, the result will be equal to self. When s is 1.0, the result
will be equal to other.
pub fn abs_diff_eq(self, other: Vec3, max_abs_diff: f32) -> bool[src]
Returns true if the absolute difference of all elements between self and other is
less than or equal to max_abs_diff.
This can be used to compare if two vectors contain similar elements. It works best when
comparing with a known value. The max_abs_diff that should be used used depends on
the values being compared against.
For more see comparing floating point numbers.
pub fn clamp_length(self, min: f32, max: f32) -> Vec3[src]
Returns a vector with a length no less than min and no more than max
pub fn clamp_length_max(self, max: f32) -> Vec3[src]
Returns a vector with a length no more than max
pub fn clamp_length_min(self, min: f32) -> Vec3[src]
Returns a vector with a length no less than min
pub fn angle_between(self, other: Vec3) -> f32[src]
Returns the angle (in radians) between two vectors.
The input vectors do not need to be unit length however they must be non-zero.
pub fn any_orthogonal_vector(&self) -> Vec3[src]
Returns somes vector that is orthogonal to the given one.
The input vector must be finite and non-zero.
The output vector is not necessarily unit-length.
For that use Self::any_orthonormal_vector instead.
pub fn any_orthonormal_vector(&self) -> Vec3[src]
Returns any unit-length vector that is orthogonal to the given one. The input vector must be finite and non-zero.
pub fn any_orthonormal_pair(&self) -> (Vec3, Vec3)[src]
Given a unit-length vector return two other vectors that together form an orthonormal basis. That is, all three vectors are orthogonal to each other and are normalized.
pub fn as_f64(&self) -> DVec3[src]
Casts all elements of self to f64.
pub fn as_i32(&self) -> IVec3[src]
Casts all elements of self to i32.
pub fn as_u32(&self) -> UVec3[src]
Casts all elements of self to u32.
Trait Implementations
impl Add<Vec3> for Vec3[src]
type Output = Vec3
The resulting type after applying the + operator.
pub fn add(self, other: Vec3) -> Vec3[src]
impl AddAssign<Vec3> for Vec3[src]
pub fn add_assign(&mut self, other: Vec3)[src]
impl AsMut<[f32; 3]> for Vec3[src]
impl AsRef<[f32; 3]> for Vec3[src]
impl Clone for Vec3[src]
impl Copy for Vec3[src]
impl Debug for Vec3[src]
impl Default for Vec3[src]
impl Deref for Vec3[src]
type Target = XYZ<f32>
The resulting type after dereferencing.
pub fn deref(&self) -> &<Vec3 as Deref>::Target[src]
impl DerefMut for Vec3[src]
impl Display for Vec3[src]
impl Div<Vec3> for Vec3[src]
type Output = Vec3
The resulting type after applying the / operator.
pub fn div(self, other: Vec3) -> Vec3[src]
impl Div<f32> for Vec3[src]
type Output = Vec3
The resulting type after applying the / operator.
pub fn div(self, other: f32) -> Vec3[src]
impl DivAssign<Vec3> for Vec3[src]
pub fn div_assign(&mut self, other: Vec3)[src]
impl DivAssign<f32> for Vec3[src]
pub fn div_assign(&mut self, other: f32)[src]
impl From<[f32; 3]> for Vec3[src]
impl From<(Vec2, f32)> for Vec3[src]
impl From<(f32, f32, f32)> for Vec3[src]
impl From<Vec3> for XYZ<f32>[src]
impl From<Vec3> for Vec2[src]
impl From<Vec3> for Vec3A[src]
impl From<Vec3A> for Vec3[src]
impl From<Vec4> for Vec3[src]
pub fn from(v: Vec4) -> Vec3[src]
Creates a 3D vector from the x, y and z elements of self, discarding w.
impl From<XYZ<f32>> for Vec3[src]
impl Index<usize> for Vec3[src]
type Output = f32
The returned type after indexing.
pub fn index(&self, index: usize) -> &<Vec3 as Index<usize>>::Output[src]
impl IndexMut<usize> for Vec3[src]
impl Mul<Vec3> for Vec3[src]
type Output = Vec3
The resulting type after applying the * operator.
pub fn mul(self, other: Vec3) -> Vec3[src]
impl Mul<Vec3> for Quat[src]
type Output = Vec3
The resulting type after applying the * operator.
pub fn mul(self, other: Vec3) -> <Quat as Mul<Vec3>>::Output[src]
impl Mul<Vec3> for Mat3[src]
type Output = Vec3
The resulting type after applying the * operator.
pub fn mul(self, other: Vec3) -> Vec3[src]
impl Mul<f32> for Vec3[src]
type Output = Vec3
The resulting type after applying the * operator.
pub fn mul(self, other: f32) -> Vec3[src]
impl MulAssign<Vec3> for Vec3[src]
pub fn mul_assign(&mut self, other: Vec3)[src]
impl MulAssign<f32> for Vec3[src]
pub fn mul_assign(&mut self, other: f32)[src]
impl Neg for Vec3[src]
impl PartialEq<Vec3> for Vec3[src]
pub fn eq(&self, other: &Vec3) -> bool[src]
#[must_use]pub fn ne(&self, other: &Rhs) -> bool1.0.0[src]
impl PartialOrd<Vec3> for Vec3[src]
pub fn partial_cmp(&self, other: &Vec3) -> Option<Ordering>[src]
#[must_use]pub fn lt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]pub fn le(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]pub fn gt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]pub fn ge(&self, other: &Rhs) -> bool1.0.0[src]
impl<'a> Product<&'a Vec3> for Vec3[src]
impl Sub<Vec3> for Vec3[src]
type Output = Vec3
The resulting type after applying the - operator.
pub fn sub(self, other: Vec3) -> Vec3[src]
impl SubAssign<Vec3> for Vec3[src]
pub fn sub_assign(&mut self, other: Vec3)[src]
impl<'a> Sum<&'a Vec3> for Vec3[src]
impl Vec3Swizzles for Vec3[src]
type Vec2 = Vec2
type Vec4 = Vec4
pub fn xxxx(self) -> Vec4[src]
pub fn xxxy(self) -> Vec4[src]
pub fn xxxz(self) -> Vec4[src]
pub fn xxyx(self) -> Vec4[src]
pub fn xxyy(self) -> Vec4[src]
pub fn xxyz(self) -> Vec4[src]
pub fn xxzx(self) -> Vec4[src]
pub fn xxzy(self) -> Vec4[src]
pub fn xxzz(self) -> Vec4[src]
pub fn xyxx(self) -> Vec4[src]
pub fn xyxy(self) -> Vec4[src]
pub fn xyxz(self) -> Vec4[src]
pub fn xyyx(self) -> Vec4[src]
pub fn xyyy(self) -> Vec4[src]
pub fn xyyz(self) -> Vec4[src]
pub fn xyzx(self) -> Vec4[src]
pub fn xyzy(self) -> Vec4[src]
pub fn xyzz(self) -> Vec4[src]
pub fn xzxx(self) -> Vec4[src]
pub fn xzxy(self) -> Vec4[src]
pub fn xzxz(self) -> Vec4[src]
pub fn xzyx(self) -> Vec4[src]
pub fn xzyy(self) -> Vec4[src]
pub fn xzyz(self) -> Vec4[src]
pub fn xzzx(self) -> Vec4[src]
pub fn xzzy(self) -> Vec4[src]
pub fn xzzz(self) -> Vec4[src]
pub fn yxxx(self) -> Vec4[src]
pub fn yxxy(self) -> Vec4[src]
pub fn yxxz(self) -> Vec4[src]
pub fn yxyx(self) -> Vec4[src]
pub fn yxyy(self) -> Vec4[src]
pub fn yxyz(self) -> Vec4[src]
pub fn yxzx(self) -> Vec4[src]
pub fn yxzy(self) -> Vec4[src]
pub fn yxzz(self) -> Vec4[src]
pub fn yyxx(self) -> Vec4[src]
pub fn yyxy(self) -> Vec4[src]
pub fn yyxz(self) -> Vec4[src]
pub fn yyyx(self) -> Vec4[src]
pub fn yyyy(self) -> Vec4[src]
pub fn yyyz(self) -> Vec4[src]
pub fn yyzx(self) -> Vec4[src]
pub fn yyzy(self) -> Vec4[src]
pub fn yyzz(self) -> Vec4[src]
pub fn yzxx(self) -> Vec4[src]
pub fn yzxy(self) -> Vec4[src]
pub fn yzxz(self) -> Vec4[src]
pub fn yzyx(self) -> Vec4[src]
pub fn yzyy(self) -> Vec4[src]
pub fn yzyz(self) -> Vec4[src]
pub fn yzzx(self) -> Vec4[src]
pub fn yzzy(self) -> Vec4[src]
pub fn yzzz(self) -> Vec4[src]
pub fn zxxx(self) -> Vec4[src]
pub fn zxxy(self) -> Vec4[src]
pub fn zxxz(self) -> Vec4[src]
pub fn zxyx(self) -> Vec4[src]
pub fn zxyy(self) -> Vec4[src]
pub fn zxyz(self) -> Vec4[src]
pub fn zxzx(self) -> Vec4[src]
pub fn zxzy(self) -> Vec4[src]
pub fn zxzz(self) -> Vec4[src]
pub fn zyxx(self) -> Vec4[src]
pub fn zyxy(self) -> Vec4[src]
pub fn zyxz(self) -> Vec4[src]
pub fn zyyx(self) -> Vec4[src]
pub fn zyyy(self) -> Vec4[src]
pub fn zyyz(self) -> Vec4[src]
pub fn zyzx(self) -> Vec4[src]
pub fn zyzy(self) -> Vec4[src]
pub fn zyzz(self) -> Vec4[src]
pub fn zzxx(self) -> Vec4[src]
pub fn zzxy(self) -> Vec4[src]
pub fn zzxz(self) -> Vec4[src]
pub fn zzyx(self) -> Vec4[src]
pub fn zzyy(self) -> Vec4[src]
pub fn zzyz(self) -> Vec4[src]
pub fn zzzx(self) -> Vec4[src]
pub fn zzzy(self) -> Vec4[src]
pub fn zzzz(self) -> Vec4[src]
pub fn xxx(self) -> Vec3[src]
pub fn xxy(self) -> Vec3[src]
pub fn xxz(self) -> Vec3[src]
pub fn xyx(self) -> Vec3[src]
pub fn xyy(self) -> Vec3[src]
pub fn xzx(self) -> Vec3[src]
pub fn xzy(self) -> Vec3[src]
pub fn xzz(self) -> Vec3[src]
pub fn yxx(self) -> Vec3[src]
pub fn yxy(self) -> Vec3[src]
pub fn yxz(self) -> Vec3[src]
pub fn yyx(self) -> Vec3[src]
pub fn yyy(self) -> Vec3[src]
pub fn yyz(self) -> Vec3[src]
pub fn yzx(self) -> Vec3[src]
pub fn yzy(self) -> Vec3[src]
pub fn yzz(self) -> Vec3[src]
pub fn zxx(self) -> Vec3[src]
pub fn zxy(self) -> Vec3[src]
pub fn zxz(self) -> Vec3[src]
pub fn zyx(self) -> Vec3[src]
pub fn zyy(self) -> Vec3[src]
pub fn zyz(self) -> Vec3[src]
pub fn zzx(self) -> Vec3[src]
pub fn zzy(self) -> Vec3[src]
pub fn zzz(self) -> Vec3[src]
pub fn xx(self) -> Vec2[src]
pub fn xy(self) -> Vec2[src]
pub fn xz(self) -> Vec2[src]
pub fn yx(self) -> Vec2[src]
pub fn yy(self) -> Vec2[src]
pub fn yz(self) -> Vec2[src]
pub fn zx(self) -> Vec2[src]
pub fn zy(self) -> Vec2[src]
pub fn zz(self) -> Vec2[src]
pub fn xyz(self) -> Self[src]
Auto Trait Implementations
impl RefUnwindSafe for Vec3
impl Send for Vec3
impl Sync for Vec3
impl Unpin for Vec3
impl UnwindSafe for Vec3
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T> ToString for T where
T: Display + ?Sized, [src]
T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,