Struct World

Source
pub struct World { /* private fields */ }

Implementations§

Source§

impl World

Source

pub fn new() -> World

Source

pub fn add_static_tiled_layer( &mut self, static_colliders: Vec<Tile>, tile_width: f32, tile_height: f32, width: usize, tag: u8, )

Source

pub fn add_actor(&mut self, pos: Vec2, width: i32, height: i32) -> Actor

Source

pub fn add_solid(&mut self, pos: Vec2, width: i32, height: i32) -> Solid

Source

pub fn set_actor_position(&mut self, actor: Actor, pos: Vec2)

Source

pub fn descent(&mut self, actor: Actor)

Source

pub fn move_v(&mut self, actor: Actor, dy: f32) -> bool

Source

pub fn move_h(&mut self, actor: Actor, dx: f32) -> bool

Source

pub fn solid_move(&mut self, solid: Solid, dx: f32, dy: f32)

Source

pub fn solid_at(&self, pos: Vec2) -> bool

Source

pub fn tag_at(&self, pos: Vec2, tag: u8) -> bool

Source

pub fn collide_solids(&self, pos: Vec2, width: i32, height: i32) -> Tile

Source

pub fn collide_tag(&self, tag: u8, pos: Vec2, width: i32, height: i32) -> Tile

Source

pub fn squished(&self, actor: Actor) -> bool

Source

pub fn actor_pos(&self, actor: Actor) -> Vec2

Source

pub fn solid_pos(&self, solid: Solid) -> Vec2

Source

pub fn collide_check(&self, collider: Actor, pos: Vec2) -> bool

Auto Trait Implementations§

§

impl Freeze for World

§

impl RefUnwindSafe for World

§

impl Send for World

§

impl Sync for World

§

impl Unpin for World

§

impl UnwindSafe for World

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.