UiInputStateT

Struct UiInputStateT 

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#[repr(C)]
pub struct UiInputStateT {
Show 45 fields pub time: f64, pub scale: Vec2T, pub offset: Vec2T, pub mouse_pos: Vec2T, pub mouse_move: Vec2T, pub mouse_wheel: f32, pub left_mouse_pressed: bool, pub left_mouse_released: bool, pub left_mouse_is_down: bool, pub right_mouse_pressed: bool, pub right_mouse_released: bool, pub right_mouse_is_down: bool, pub middle_mouse_pressed: bool, pub middle_mouse_released: bool, pub middle_mouse_is_down: bool, pub back_mouse_pressed: bool, pub back_mouse_released: bool, pub back_mouse_is_down: bool, pub forward_mouse_pressed: bool, pub forward_mouse_released: bool, pub forward_mouse_is_down: bool, pub _padding_166: [c_char; 5], pub left_mouse_pressed_at_time: f64, pub mouse_move_at_time: f64, pub double_click: bool, pub triple_click: bool, pub pen_pressed: bool, pub pen_released: bool, pub pen_is_down: bool, pub touch_pressed: bool, pub touch_released: bool, pub touch_is_down: bool, pub pressure: f32, pub pen_erase: bool, pub _padding_194: [c_char; 3], pub key_is_down: *mut bool, pub key_pressed: *mut bool, pub key_released: *mut bool, pub key_repeated: *mut bool, pub modifiers: u32, pub edit_key_pressed: [bool; 19], pub _padding_210: [c_char; 1], pub num_text_input: u32, pub text_input: [u32; 256], pub _padding_215: [c_char; 4],
}

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§time: f64§scale: Vec2T§offset: Vec2T§mouse_pos: Vec2T§mouse_move: Vec2T§mouse_wheel: f32§left_mouse_pressed: bool§left_mouse_released: bool§left_mouse_is_down: bool§right_mouse_pressed: bool§right_mouse_released: bool§right_mouse_is_down: bool§middle_mouse_pressed: bool§middle_mouse_released: bool§middle_mouse_is_down: bool§back_mouse_pressed: bool§back_mouse_released: bool§back_mouse_is_down: bool§forward_mouse_pressed: bool§forward_mouse_released: bool§forward_mouse_is_down: bool§_padding_166: [c_char; 5]§left_mouse_pressed_at_time: f64§mouse_move_at_time: f64§double_click: bool§triple_click: bool§pen_pressed: bool§pen_released: bool§pen_is_down: bool§touch_pressed: bool§touch_released: bool§touch_is_down: bool§pressure: f32§pen_erase: bool§_padding_194: [c_char; 3]§key_is_down: *mut bool§key_pressed: *mut bool§key_released: *mut bool§key_repeated: *mut bool§modifiers: u32§edit_key_pressed: [bool; 19]§_padding_210: [c_char; 1]§num_text_input: u32§text_input: [u32; 256]§_padding_215: [c_char; 4]

Trait Implementations§

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impl Default for UiInputStateT

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fn default() -> Self

Returns the “default value” for a type. Read more

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